Sentences with phrase «side quests so»

Make a balance of killing enemies and finishing side quests so you get a constant influx of XP.
The game gives total freedom of selecting the side quests so even if the player skipped some mission he can return and complete them anytime.
All in all you can play the main story in 10 hours or wander off and put in 100 hours doing side quests so the choice is yours.

Not exact matches

The build - up leading to the visit, along with my «side quest» adventures, has made my business trips much more anticipated, boosted my productivity, and allowed me to get my mind off of work so that I could crank out the emails once I got back to my cramped hotel room.
Football is so many differing pieces — like a heist movie, a bee hive, or a web of Fallout side quests — all building toward one thing.
House Speaker Brendan Sharkey, siding with Malloy, would hear none of it, so the quest for savings led to campaign finance reform.
Many of his friends and colleges describe a man who was so totally absorbed in his quest for perfection that he could watch TV, whilst sitting in the side splits, reading the latest fitness magazine and exercise with a dumbbell all at the same time.
So I'm on this new quest to understand the emotional side of losing weight.
On a side note, I'm so happy to have added 5 new states in one year to my quest to visit all 50.
There are SO many side quests, all unique and very well written, rarely just a «fetch 50 bear asses» we've grown used to.
The side quest stories are even worse then the main story so grinding them out was out of the question for me.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
By completing side quests you get CP, Crystal Points you can use to upgrade your abilities and earn new ones, so you can make your character stronger.
So many side quests though.
i played it for like 10 days straight with a playtime of 70h I was so excited about this game and in the end i had a lot of fun this 10 days, while i finished all the side quest brotherhood.
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
Below is a quick and dirty checklist of side quests we've found so far, but we also have a detailed guide on how to find and complete Far Harbor side quests.
PSLS: Given the amount of optional side - quests available, how are you approaching them so that they do not become repetitive?
There is also no overworld, so Berseria feels quite linear — especially with a lack of any real side - quests.
There is so much customization that I found myself getting diverted by the numerous side quests.
So much so, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happeSo much so, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happeso, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happen.
His newfound freedom doesn't go to waste either, and we're told that Downpour will be much more open to exploration than previous Silent Hill games, so Murphy can discover Silent Hill's grotesque secrets in a non-linear fashion, and take on side quests here and there as you see fit.
Don't get me wrong — some of these side quests are interesting, but they simply get done to death so early on.
There are so many side quests, races and collectibles to find, and, like any LEGO game, being able to play the entire game in local co-op makes everything much more fun.
The special moves are amazing (ie unlimited executions for a set amount of time), so you may want to finish all of the side quests.
I don't have a problem with the side quests in themselves, seeing as Farcry 3 is heading even further in the direction of an open world game (and will continue to do so in the future).
So here we are, main quests finished but heaps of side quests to go!
Tried the Kinivos — one side louder than the other (and some Amazon reviews report the same), so... my quest goes on!
like i am on the side quest to kill 3 stalker, and i have other side quest shock 3 animal who are weak for shock, so stalkers are weak to shock, so in the side quest i kill 3 stalkers and of course i am using shock, but that does not count because i shocked them while i am on other side quest: /
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
And that's just the main missions, get into the side missions and you'll encounter a range of odd quests like killing ostriches so a feather - allergic child can venture outside.
Outside of the main storyline in the vast world of Skyrim awaits so many distractions, side - quests, and things to do that it can almost be daunting to enter the world for the first time, with only a small arrow to point you in the direction of the main quest line.
But despite its less than cheery looks, Skyrim is a compelling place to lose yourself in; the vast mountains are just waiting to be climbed, the sprawling plains are filled with animals to hunt (mammoths are a good challenge), dungeons to clear out, castles to fight through and so many side - quests, distractions and stunning vista's that you may as well just give up your job and resign yourself to the house for the next year or two.
So, a number of quest - essential boss dragons will be peppered throughout the main questline (and possibly some side quests) and more general dragon classes will spawn like other enemy types within the world.
All the side quests involve elaborate fetch quests where I'm asked to go to some town in order to get some material, like wood, and bring it back to some person so they can build a fence.
The Sinking City is an open - world title that will feature a number of side - activities beyond the main quest chain, so it invites exploration.
The difficulty of the enemies also ramps up pretty quickly, so the player is encouraged to complete the side quests.
If you wish, you can skip the side quests entirely and you wouldn't miss much in doing so, but by completing them you discover more background on key characters including their emotions which enables you to feel closer to the characters and make the game more immersive overall.
In the older versions of the game, it was possible to achieve up to 107 % on the missions as you can accidentally kill off certain people or complete a side mission which has a character dying before completing another quest which involves them, so they offer a little wiggle - room.
So far in the game proper, though, I am happy to say that I have yet to run into any side quests of that nature.
I have never gone through and done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so much: I was hoping I'd find contentment after completing another side - quest.
So much so, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happeSo much so, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happeso, I ended up ignoring side quests to start with and racing through many of the story missions to see what would happen.
The main campaign has a bit of a lull in its second quarter or so, but the numerous side quests are more than entertaining enough to see you through to when Aloy's story takes off.
There are so many more things I could talk about, like the gem crafting system, skill tree links, the excellent voice work, the major side quest to rebuild a city and how poorly it was implemented, the hilariously cumbersome inventory system and on and on.
There's so much to see and do in Hope County, and you'll need to do loads, as to defeat each Herald you'll need to draw them out of hiding by accumulating resistance points given from completing side quests, freeing prisoners, destroying Eden Gate property, and liberating outposts, a fan favourite of the
What makes this even worse is that doing side quests changes parts of the game and can influence endings, so if you skip them, you might not get as good an ending.
You still chat with locals, you still participate in side quests for pieces of heart or other treasures, if you so wish, you still obtain new items for your arsenal and keys to progress onward through going into puzzle and enemy - filled dungeons, and you still take out the boss lingering in the furthest depths of said dungeons.
After having completed the entire main quest (which alone will take you a good 20 hours or so) and a hefty number of side quests, I must say that overall, I was impressed, but not blown away.
Or maybe I picked this specific side quest just so I can compare the two.
What Bethesda did so wonderfully is that the player is not forced to either go along the main storyline, or be pushed into the side quests.
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