Sentences with phrase «side quests while»

A couple of suggestions, side quests while fun have become predictable.
That's why I spent several hours dallying with side quests while saving gold to buy a house in Whiterun rather than rushing to answer the Greybeards» presumptive summon.
Speaking of things that are obnoxious Paula (leader of Undead Radio) constantly chimes in with new side quests while in her ever annoying character she tries to be, often referring to Frank as an apostle.
The story was just the right length too, and even once that was finished, players could still explore the town to go on plenty of side quests while collecting Chinpokomon and continuing on your quest to become cool.
I found myself on several occasions being sidetracked by side quests while heading towards my main quests.

Not exact matches

Rory McIlroy, another headliner who has probably seen enough of Woods for a while, must be pleased with his tee time since he will, once again, start his quest for his first win anywhere since the 2016 Tour Championship on the opposite side of the draw.
Two of the in - form sides in the Premier League meet at White Hart Lane on Wednesday night, with Spurs hoping to grab all three points in their quest for Champions League football; while Manchester City hope to keep up the pressure on fellow title contenders Arsenal.
While some elements, like the story and the boss fights, will definitely appeal to fans of the franchise, major step backs, like the low difficulty, the poor pacing due to the overload of cut - scenes and the uninteresting side quests keep Ultimate Ninja Storm 3 from being the next big hit by CyberConnect2.
Some of the side characters that are related to the Divine Beasts quest have well - done dialogue and voices while others can be cringe - worthy at times.
You capture keeps and forts on the map while wiping out hoards of enemies and slowly take control of a chaotic and difficult map by thinning the numbers and completing side quests.
The main quest takes the form of a road trip that helps keep things moving, while the focus on smaller side - stories means you can take the game in digestible bites if that's your speed.
i played it for like 10 days straight with a playtime of 70h I was so excited about this game and in the end i had a lot of fun this 10 days, while i finished all the side quest brotherhood.
Instead, we get the usual clichés (hero doesn't want his friends to join him on his quest but they do anyway, good guys rarely miss their targets while highly trained bad guys can't hit the broad side of a barn) and implausible action set pieces.
Some of the side quests, while well - written, become mechanically repetitive, as you go through a rinse - and - repeat process of finding someone's tracks, highlighting them, and tracing them to their origin.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while to get to that point even if you ignore side quests and attack the main story specifically.
All of the side quests are very well done and while some are just the average go here and retrieve this the majority of the quests feel fresh and have their own back story that adds to the game.
They provide the player with different ways in which to tackle a mission, or a multiple number of side missions and quests to solve, while pursuing the main goal or quest of the game.
While there's a bevy of story missions and side quests to be getting on with, players are free to do whatever takes their fancy.
While both the main and side quests in «Horizon» are mostly pretty great, my favorite part of the game is the collection of Cauldrons littering the map.
Some side - quests are simple fetch quests while others actually involve making choices that can impact the lives of the NPCs.
While the game technically ends here, there is a «real» ending which is shown in a post-ending side quest.
The only option is to grind, grind, grind... and while the game's world and characters are very interesting, generic hands - off battles and hollow side quests are not.
When you complete the game there's also a New Game Plus mode, which allows you to play through the game again to find the collectibles and side quests you missed the first time around, while keeping some of the improvements you've made.
The semi-open world allows for exploration and side quests, and the narrative, while still fairly over the top, explores some pretty high level concepts.
The main camp of Astero is as massive as you expect, with tons of NPCs, stores, structures and side distractions in between your main quest givers, while every hunting location from the starting Ancient Forest to the aesthetically breathtaking Coral Highlands are massive and full of unique flora, fauna and terrain.
There are very few formal side quests with dialogue and objectives, and while there's quite a bit you could do on the map there's not much incentive to strive for 100 % unless you're committed to finishing it on Hard.
These side quests are called «war crimes» in the game and while they can be fun for a while, they quickly become repetitive.
While the main quests follow the over-arching story of the game, the side quests also have their own fleshed out stories that will further explore the lore and history of the world and all of its conflicts — sucking you further into the fantastic, fantasy sandbox that is laid before you.
While many RPGs fill their worlds with thin and threadbare side activities, most side quests in The Witcher 3 whack the main quests of other games home.
It is also equidistant to stanbul Atatrk International Airport (36,5 km) and Sabiha Gken International Airport (36,8 km) The premium location allows the quests to enjoy the lively entertainment, shopping and culture scenes of the European side while admiring the beautiful sights of the Bosphorus.
like i am on the side quest to kill 3 stalker, and i have other side quest shock 3 animal who are weak for shock, so stalkers are weak to shock, so in the side quest i kill 3 stalkers and of course i am using shock, but that does not count because i shocked them while i am on other side quest: /
The game is filled with astounding vistas and huge monuments that break up the often large landscape, a landscape which admittedly while playing host to a small selection of side - quests is mostly empty, its size less about housing ridiculous amounts of guffins for the player than it is about just making everything seem vast.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
You capture keeps and forts on the map while wiping out hoards of enemies and slowly take control of a chaotic and difficult map by thinning the numbers and completing side quests.
The way side - quests are paced is quite brilliant, as rather than simply letting you complete the whole mission in one go you'll find progress has to be halted while other things happen in the main narrative thread.
It's a shame then that Hogwarts has little to actually do considering it's vast size, while there are clubs to partake in (Potions, Flying and Duelling) there are few secrets to uncover and no side quests to venture forth upon.
Some quests are necessary to progress, while others are optional side - quests to help you level up or gain extra items.
The main camp of Astero is as massive as you expect, with tons of NPCs, stores, structures and side distractions in between your main quest givers, while every hunting location from the starting Ancient Forest to the aesthetically breathtaking Coral Highlands are massive and full of unique flora, fauna and terrain.
Adventure mode will also see you play through the original works of the anime, while filling it in with new side quests with the characters and world of Liones.
Optional online functionality extends assistance in dungeons, while subtly suggesting the route to side quests.
While each mission presents an enjoyable challenge, the side quests offer nothing except additional experience, which is slightly disappointing, considering that similar RPG's offer additional exposition to the lore of the world or new abilities that can only be accessing by clearing the extra objectives.
And while the main story focuses on the relationship between the Arisen and the dragon, as well as a shadowy cult of dragon worshippers and a star - crossed love affair with the Duke's wife, the game is further festooned with notice boards and NPCs that keep dishing out the side - quests.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
While it is entirely possible to progress through chunks of story events at a time, you will inevitably need to begin completing the countless side quests that fill your log.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side - quests and the simple joy of exploring to see what visual marvel is around the next corner.»
With beautiful animations, character voice overs, and even music; there's no doubt you will be busy undertaking the games dungeons while completing both the main story and even the side - quests given by random residents of the district.
The size isn't overwhelming yet it's just big enough to immerse you into the game while playing the story and it's side quests if you choose.
But while it may not be a particularly real feeling place to inhabit, Amalur does at least contain a hell of a lot of side - quests to complete.
Best of all, while there isn't a lot of side - quests in the game, many of them have stories that also tie into the main narrative, providing extra details and backstory that can influence the choices you make during the story.
While there are tasks that need to be handled, such as the two I just mentioned, there are also several other side - quests that can be completed at your leisure.
a b c d e f g h i j k l m n o p q r s t u v w x y z