Although a new
sidequest involving Cranky was added to the game; it seems with the «fabulous fortune» he made in Donkey Kong Country, Cranky bought a racing ostrich he names Expresso.
It's also worth mentioning that one of Assassin's Creed II's main
sidequests involves restoring an entire Villa — which acts as Ezio's home base.
Not exact matches
The most detail -
involving storyline in any RPG I have met... one of few RPGs that reward you accordingly for everything you do, such as looking for
sidequests or developing all your characters [eg you can use up to 12 out of the maximum 14 during the final battle.]
Most of the
sidequests are fairly simple and
involve bringing one item to another location, they also
involve a fair amount of backtracking.
- I realize that I do not have to do the
sidequests or anything, but the game really encourages the player to do all of them by locking certain weapons and story bits behind them (and having some of the better sequences
involved, too).
You'll be frequenting the same dungeons quite often, whether its for the next story mission, some new Sealbooks to sell for a quick bit of cash, or the various
sidequests that
involve gathering up particular goods or sealing away a certain number of enemy beasts.
In terms of investigations, there are main story quests which
involve investigations related to the Bell Killer case and
sidequests which require Ronan to help lost souls make their way to the afterlife by solving cases related to the souls» unfinished business.
In addition to some nicely varied story missions (which may
involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess of
sidequests with their own bizarre objectives — from a selection of race types (some
involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,» which demand eclectic driving feats.