In this game there is awesome «paper» graphics, you can finally use the «Paper» element and transform Mario into objects to solve puzzles like a paper airplane, boat, etc., and there are a bunch ofcrazy
sidequests which even lead to another character!
In terms of investigations, there are main story quests which involve investigations related to the Bell Killer case and
sidequests which require Ronan to help lost souls make their way to the afterlife by solving cases related to the souls» unfinished business.
Though as mentioned, the main quest is a tad on the generic side, and not helped by the very standard
sidequests which usually amount to «Go here, kill that», which I wouldn't expect from developer Marvelous.
While the land Rockstar have created is vast and alive it's also pretty damn barren, venturing over yonder hill never nets you a massive
sidequest which is a shame so exploration is not really encouraged leaving many people to just fast travel from place to place which is a shame as the world is a fantastic place to ride through, largely thanks to the games very lifelike horses.
Not exact matches
However, the highlight is arguably the new picture
sidequest, in
which you photograph specific areas or enemies to earn prizes.
Stephen Totilo and I messed around with some of the co-op,
which lets you play through story missions,
sidequests, or just mess around in the open world.
The only plusses are a healthy amount of
sidequests and a good progression system, in
which you earn ability perks from leveling up and defeating enemies multiple times.
-- Nintendo will announce Zelda U, he said it's going to be the game we are waiting for, very big world, fully filled with many secrets and life, it will feature a more stylized tech demo look, it has a more mature storyline and
sidequests similar to Majoras Mask, complex dungeons and there's a very cool feature
which will drive the Zelda series so much forward.
Sidequests are also pretty straightforward at the beginning of the game,
which is to be expected.
I spent around 60 hours on my first playthrough of God of War,
which included the story missions as well as pretty much all of the optional
sidequests.
I spent around 60 hours on my first playthrough of God of War,
which included the story missions as well as pretty much all of the optional
sidequests.
There are several
sidequests for Mercer to complete, all of
which offer rewards and perks to the player.
Although not present in FFIV (unless you count the pink tail
sidequest), both Chrono Trigger and Final Fantasy VI have points at
which the player is set free to explore the world before they head to the final dungeon to beat the Big Bad.
Numerous
sidequests were dotted along the area,
which Double Fine said would be optional and not a grind - requirement but would provide some interesting color to the story and world and provide extra XP for upgrades.
You can also take on
sidequests (
which are repetitive fetch quests and such but are worthwhile for the rewards) and such and use the skillpoints earned through battle to upgrade character stats or learn new skills.
Also, I get the feeling that I'm being groomed to be able to take on a bunch of
sidequests,
which I'm really hoping for; the beginning has been disappointingly straight - forward.
Scattered around the world of Arkham City are a handful of
sidequests that you can take on, each of
which feature yet another of Bat's plethora of villainous... uh, villains.
You get to play the Bombchu game, as a kid you have the Stalchildren (
which really freaks you at the first time you play), and you need to use the days to help you on certain
sidequests (biggoron sword).
Experience is earned through battle and by completing side - quests,
which means that anyone who does a few
sidequests along the way should have little difficulty in clearing the game's main story.
It's also worth mentioning that one of Assassin's Creed II's main
sidequests involves restoring an entire Villa —
which acts as Ezio's home base.
With
sidequests, you help souls and learn more about Salem and your surroundings
which increases your detective ranking.
If you are looking for more action after completing the story mode,
which takes approximately 10 hours to complete, theirs is certainly a lot to do in terms of
sidequests and exploration.
A lot of the dialogue - whether it be in
sidequests, mainline stuff, or simple NPC interaction - can feel extremely prolonged as they discuss nonsense like what to have for dinner since they're so hungry after exploring (this can literally go on for 5 + minutes and has literally nothing to do with anything), Vert's obsession with Boutique, the usual banter of
which region is better in Gamindustri, and other stuff.
In addition to some nicely varied story missions (
which may involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess of
sidequests with their own bizarre objectives — from a selection of race types (some involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,»
which demand eclectic driving feats.
Majora's Mask also includes some truly challenging and exemplary dungeon designs, several bosses likely to stick in your head, a plethora of fun minigames, a brilliant soundtrack and an amazing suite of masks,
which both provide extra motivation for the game's already unmatched
sidequests and house the major gameplay - defining hook of the whole adventure: the ability to transform into three of the most iconic races in Zelda history.
Valiant is a recent project
which doesn't even have a trailer or official artwork (although there was a playable demo on Void's booth, developed in a whopping 42 days) with an interesting premise: an open world, 2 - player cooperative RPG set in a vast land with a very complex morality system, ranging not only from your dialogue actions or how violent you act in missions, but even if you initially ignore the plea for help from a
sidequest - giving NPC.
There are 14 districts in total,
which means you're essentially doing 14 nearly identical
sidequests over and over again.