Strategies are influenced by which of the two
sides in the conflict players select.
Not exact matches
He has stayed
in touch with the major
players from all
sides in the
conflict and has made numerous trips to the Holy Land, most recently as an observer
in the Palestinian elections of 2005 and 2006.
Immerse yourself
in a rich single
player story campaign, playable from two
sides of an epic
conflict.
Being a vampire lord is much more appealing given the abilities bestowed on the
player, and it's not really feasible to play both
sides in the
conflict.
Fusing turn - based battle with real - time interstellar travel, Space Wars allows
players to take
sides in a fierce
conflict between four vast empires locked
in a struggle for galactic domination.
This is one we're quite proud of where
players will follow the story of the separatists and experience everything from the other
side of the
conflict making the story more being
in the grey zone than black and white.»
«Skirmishes, clashes, special
side missions, and larger scale
conflicts can be engaged at the
player's will as they venture through far — reaching lands, allowing for a sense of freedom of choice for the
player previously unfelt
in previous Dynasty Warriors titles,» Koei Tecmo wrote.
The addition of more
side quests that would force the
players to take stands
in the galaxy's ongoing political
conflicts, or more
in - depth involvement
in the career system (how about tracking down a pirate, rather than being fed his current position via omnipresent informants?)
Over the course of Industrial Revolution, the
player will have to choose
sides in this
conflict while learning the history of the city, which will be told through
in - canon legal documents, news articles, and propaganda posters.
Players can choose
sides in the Spartan
conflict by selecting from two cool designs — the blue / silver metallic Spartan Locke controller and green / orange metallic Master Chief controller.
Skirmishes, clashes, special
side missions, and larger scale
conflicts can be engaged at the
player's will as they venture through far — reaching lands, allowing for a sense of freedom of choice for the
player previously unfelt
in previous DYNASTY WARRIORS titles.