Despite these inflated totals, the under has hit at a
significantly worse rate with the 30 - second
shot clock (48.9 %) than it did with the 35 - second
shot clock (50.5 %).
This means that the abilities each character has are based on the hat they wear and these hats can also give the characters new abilities, therefore Doc (who reminded me a lot of Blondie from The Good, the
Bad and the Ugly), the character I was playing, could use the special ability to constantly pump his shotgun before it was his turn to
shoot,
significantly increasing the damage that I laid into an incredibly angry bull.