Sentences with phrase «similar approach to games»

If Wenger can't be motivated enough to take some revenge on Mourinho, not even for the sake of the fans, after 12 losses... If his can ship 17 goals in 3 games against top level opposition and still continue with a similar approach to games, then I don't know what will ever really drive this guy to overhaul his tactical approach to compete more fiercely against big teams...
nah he's not as inventive as Santi but yes he possesses a similar approach to the game, He'll never leave Atletico
The former Chelsea manager went for a similar approach to the game that United had drawn 0 - 0 at...

Not exact matches

The game itself is pretty simple: You deftly try to guide a bird through a gap in a brick wall that is fast approaching, tapping the bird to make it fly higher (in a way similar to the famous «Flappy Bird» gaming app).
«Arsenal have a philosophy similar to Barcelona's in their approach to the game — and he should be loaned to a club who want to keep the ball and share that vision.
The news that poor Danny Welbeck has suffered cartilage damage to his left knee, just 15 games after recovering from similar damage to his right knee that kept him out of the Arsenal side for nearly a year, is an incredibly cruel blow just as he was approaching full fitness for the Euros.
Our current pairing of Shkodran Mustafi and Laurent Koscielny is much different though, as the summer signing from Valencia explains in a report on the Arsenal website, as they are both players that like to defend on the front foot and are very similar in their approach to the game.
Engaging in an open game with end - to - end chances at Stamford Bridge could be a recipe for disaster for United, and so despite Redknapp's wishes, it would come as no surprise if Mourinho adopts a similar approach for this encounter.
Similar to our 80/20 NFL Betting Against the Public System, our contrarian approach is applied to college football and shows you how to boost your bankroll betting bowl games.
The Swans showed a more resilient side to their game at the weekend and may have to produce a similar approach all season.
He's got the time to dare to aspire for half of a similar career, as well as his dedication to the game of football's increasing defensive approach, which will only get more demanding as the game of football keeps evolving.
«Ford et al. recommend programs to monitor future changes in hybridization, and a proactive management approach similar to Florida's that controls the number of non-migratory Mallards while prohibiting future releases of game farm Mallards may also be prudent.»
In the end Free Realms doesn't show anything really deep or innovative compared to what we can find in other similar games, but it's still a good way to have a first approach to an overly played genre like MMOs, collecting and presenting to the customer a great deal of minigames that can offer something different for each time we log in.
Despite the fact that the tedious repetitive mechanisms are part of the game, The Escapists goes beyond that and introduces players to a new level of strategic approach that's being followed by the proportionate rewards that similar games simply don't have.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
Sniper Elite 4 is essentially a third person shooter at its core but what makes it unique and different from other similar games is its slow and methodological approach to stealth, sniping and its absolutely brutal X-ray kills that are usually triggered with a well timed and place shot with our sniper rifle.
His approach to the story was to make sure the audience could understand the world through the character and go with her on the journey similar to how they would in a video game.
The core gameplay in 7 Days To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and TerarriTo Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarrito anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarrito gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarrito games like Ark: Survival Evolved, Minecraft, and Terarria.
Roll the Dice Game Using dice (number cubes) to commit the multiplication facts to memory uses a similar approach as multiplication snap and paper plate times tables uses.
Along with its CreateMore site that is reaching out to other established entities like The Guinness Book of World Records to create similar fan environments, Pottermore has a presence with Sony Wonderbook, Playstation Home, and Sony 3D platforms to bring the experience to different game users in different approaches.
Just as RPGs have drifted into the mainstream, to the point that games such as Horizon: Zero Dawn and even Wolfenstein share a similar grind - oriented approach to levelling up, MMO presentation makes more sense for an open - world vehicular adventure than it did a few short years ago.
However, unlike other, similar titles in this genre, Secret Ponchos opts for a slower, more focused approach familiar to fighting game fans, where precision is input mastery is king.
User1 controls vehicle on screen and drives / races across the terrain in a way similar to the original burnout formula User2 sits on turret mounted on back of vehicle and takes out approaching vehicles from a rear facing perspective only visible from the control pad If you launch with a similar spec «ed system to current gen with a game changing controller but fail to utilize it then that's the system killer right there....
The core gameplay in 7 Days To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and TerarriTo Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarrito anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarrito gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarrito games like Ark: Survival Evolved, Minecraft, and Terarria.
Approaching the North American launch of Kirby Battle Royale, Nintendo did a second poll for fans to choose which ability will be added to the game, similar to how the poll's first winner, Mirror Ability, was added.
Looking very similar to the combat system in Final Fantasy 7 Crisis core, the game adopts a much more action oriented approach to combat.
The gameplay used in game is both a similar and innovative approach to the roguelike genre.
This is a great system to implement into Titanfall 2, and more developers should approach a similar model into their multiplayer games.
Now that I've played similar games like Final Fantasy XIII: Lightning Returns and Dead Rising to a smaller extent, I've gotten a newfound appreciation for the narrative approach.
I've said similar in the previous Rapture posts, but felt it bears repeating again here: this game looks more and more wonderful each time we look at it, and I'm glad we live in a time where games that take a very different approach to experience can coexist with the more typical shooting, racing etc. games.
Back in October, Foddy revealed his newest game called Getting Over It with Bennett Foddy through that month's Humble Bundle, and it took a similar approach to challenging players to do basic movements using extremely difficult mechanics.
Although outwardly similar to that classic game, Resogun takes a very different approach than Defender.
Mario & Sonic at the London 2012 Olympic Games takes a somewhat simplistic approach in regards to the control as it seems to harken back to the early days of the Wii when there was no Wii Remote Plus and developers of similar natured games believed that players would have LOTS of fun waggling their controller about in crazy ways.
I agree, I hope hyper dbz gives them verification that there are still 2d fans, and begin making a game to specifically cater to them, variety is always good if done well, and i think all fans would be satisfied with a game similar to burst limit (just with more content, and a fighting system overhaul) if they gave it a chance, though i think they should give another studio a shot so we can get something new and innovative, its selfish of me but with what i've seen of xv I want dimps to stay with 3d for the next few years, or however long it would take o make xv2 (I assume that they're approaching the content grouping like the heroes games, dbz then db / non canon)
Whereas «Battlefield» often requires more of a tactical approach, especially in Domination and Rush game modes, «Ghosts» depends on your fast - twitch reflexes, similar to «Counter-Strike.»
Somewhat similar to Ubisoft's approach with Rainbow Six, they released the characters as part of the Season Pass for the game which players could buy for real world cash though they can also be earned by simply playing the game.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
There are throwbacks to almost every Metal Gear game in the series, complemented by fantastic gameplay that lets you approach through stealth or action while still keeping the similar feeling of previous Metal Gear games.
Similar to the movie segments, Bayonetta 2, like the game before it, opt for a realistic approach that's lifelike and draw your eye to the world around you when not busy fighting.
Some might be worries about spoilers for the movie, this game follows a similar approach to the Inside Out playset, a sequel, without giving too much basic information away about the plot of the movie.
The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half - Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.
The game was great though; similar to Gigantic Drive in approach but with a simplified set of controls for the arms (you only used the Dual Shock 2's face buttons rather than the anologue sticks, which was more akin to Dandy than Gigantic Drive) but this produced a more focused and rhythmic pace to the combat.
The most demanded approach to remaking this game would be to make the visuals similar to that of Advent Children or the PlayStation 3 demo from E3 2006, but a remake can go beyond just doing that.
I know that this sort of approach is probably nothing but wishful thinking on my behalf but considering how similar both of the main games are, both technically and visually, it certainly doesn't seem like it would have been too hard to do (Programmers / Designers feel free to tell me how wrong I am in the comments)
Whilst most areas of the game are imaginative in design and challenge the player in the right way, some start to feel repetitive in design and adopt so similar of an aesthetic and approach that they become hard to tell apart.
[92] Although the game follows a similar model to — and was noted for using many familiar concepts from — the role - playing genre, [19][87] the new approaches to reducing pauses between game encounters were well liked.
He appears to approach each game with a measuring stick that calculates the degree to which Game X advances the medium, pitted against other similar gagame with a measuring stick that calculates the degree to which Game X advances the medium, pitted against other similar gaGame X advances the medium, pitted against other similar games.
You get Breakfree, a 3D Paddle game where you «shoot» fireballs against walls similar to your average Paddle game but with a 1st Person Perspective approach.
The nature CIG's transparent approach to game development brings with it some risk of visibility into a turbulent game - making process; the lead - up to a game's launch involves countless alpha builds of similar stability, it's just that we don't normally (as gamers) see the behind - the - scenes development.
Taking a similar approach, we have decided to invest additional development time in three upcoming games
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