If Wenger can't be motivated enough to take some revenge on Mourinho, not even for the sake of the fans, after 12 losses... If his can ship 17 goals in 3 games against top level opposition and still continue with
a similar approach to games, then I don't know what will ever really drive this guy to overhaul his tactical approach to compete more fiercely against big teams...
nah he's not as inventive as Santi but yes he possesses
a similar approach to the game, He'll never leave Atletico
The former Chelsea manager went for
a similar approach to the game that United had drawn 0 - 0 at...
Not exact matches
The
game itself is pretty simple: You deftly try
to guide a bird through a gap in a brick wall that is fast
approaching, tapping the bird
to make it fly higher (in a way
similar to the famous «Flappy Bird» gaming app).
«Arsenal have a philosophy
similar to Barcelona's in their
approach to the
game — and he should be loaned
to a club who want
to keep the ball and share that vision.
The news that poor Danny Welbeck has suffered cartilage damage
to his left knee, just 15
games after recovering from
similar damage
to his right knee that kept him out of the Arsenal side for nearly a year, is an incredibly cruel blow just as he was
approaching full fitness for the Euros.
Our current pairing of Shkodran Mustafi and Laurent Koscielny is much different though, as the summer signing from Valencia explains in a report on the Arsenal website, as they are both players that like
to defend on the front foot and are very
similar in their
approach to the
game.
Engaging in an open
game with end -
to - end chances at Stamford Bridge could be a recipe for disaster for United, and so despite Redknapp's wishes, it would come as no surprise if Mourinho adopts a
similar approach for this encounter.
Similar to our 80/20 NFL Betting Against the Public System, our contrarian
approach is applied
to college football and shows you how
to boost your bankroll betting bowl
games.
The Swans showed a more resilient side
to their
game at the weekend and may have
to produce a
similar approach all season.
He's got the time
to dare
to aspire for half of a
similar career, as well as his dedication
to the
game of football's increasing defensive
approach, which will only get more demanding as the
game of football keeps evolving.
«Ford et al. recommend programs
to monitor future changes in hybridization, and a proactive management
approach similar to Florida's that controls the number of non-migratory Mallards while prohibiting future releases of
game farm Mallards may also be prudent.»
In the end Free Realms doesn't show anything really deep or innovative compared
to what we can find in other
similar games, but it's still a good way
to have a first
approach to an overly played genre like MMOs, collecting and presenting
to the customer a great deal of minigames that can offer something different for each time we log in.
Despite the fact that the tedious repetitive mechanisms are part of the
game, The Escapists goes beyond that and introduces players
to a new level of strategic
approach that's being followed by the proportionate rewards that
similar games simply don't have.
With regards
to the introduction of previous Heroes from other
games, it's done in the
similar fashion as
to how any new character is introduced, usually by you joining them in battle
to assist them, or having
to battle them first and then they join you, but while I would like
to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem
game, but there can be no denying that despite the
approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed
to something else.
Sniper Elite 4 is essentially a third person shooter at its core but what makes it unique and different from other
similar games is its slow and methodological
approach to stealth, sniping and its absolutely brutal X-ray kills that are usually triggered with a well timed and place shot with our sniper rifle.
His
approach to the story was
to make sure the audience could understand the world through the character and go with her on the journey
similar to how they would in a video
game.
The core gameplay in 7 Days
To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarri
To Die will be appealing and familiar
to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarri
to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox -
approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarri
to gaming —
similar to games like Ark: Survival Evolved, Minecraft, and Terarri
to games like Ark: Survival Evolved, Minecraft, and Terarria.
Roll the Dice
Game Using dice (number cubes)
to commit the multiplication facts
to memory uses a
similar approach as multiplication snap and paper plate times tables uses.
Along with its CreateMore site that is reaching out
to other established entities like The Guinness Book of World Records
to create
similar fan environments, Pottermore has a presence with Sony Wonderbook, Playstation Home, and Sony 3D platforms
to bring the experience
to different
game users in different
approaches.
Just as RPGs have drifted into the mainstream,
to the point that
games such as Horizon: Zero Dawn and even Wolfenstein share a
similar grind - oriented
approach to levelling up, MMO presentation makes more sense for an open - world vehicular adventure than it did a few short years ago.
However, unlike other,
similar titles in this genre, Secret Ponchos opts for a slower, more focused
approach familiar
to fighting
game fans, where precision is input mastery is king.
User1 controls vehicle on screen and drives / races across the terrain in a way
similar to the original burnout formula User2 sits on turret mounted on back of vehicle and takes out
approaching vehicles from a rear facing perspective only visible from the control pad If you launch with a
similar spec «ed system
to current gen with a
game changing controller but fail
to utilize it then that's the system killer right there....
The core gameplay in 7 Days
To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarri
To Die will be appealing and familiar
to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarri
to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox -
approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarri
to gaming —
similar to games like Ark: Survival Evolved, Minecraft, and Terarri
to games like Ark: Survival Evolved, Minecraft, and Terarria.
Approaching the North American launch of Kirby Battle Royale, Nintendo did a second poll for fans
to choose which ability will be added
to the
game,
similar to how the poll's first winner, Mirror Ability, was added.
Looking very
similar to the combat system in Final Fantasy 7 Crisis core, the
game adopts a much more action oriented
approach to combat.
The gameplay used in
game is both a
similar and innovative
approach to the roguelike genre.
This is a great system
to implement into Titanfall 2, and more developers should
approach a
similar model into their multiplayer
games.
Now that I've played
similar games like Final Fantasy XIII: Lightning Returns and Dead Rising
to a smaller extent, I've gotten a newfound appreciation for the narrative
approach.
I've said
similar in the previous Rapture posts, but felt it bears repeating again here: this
game looks more and more wonderful each time we look at it, and I'm glad we live in a time where
games that take a very different
approach to experience can coexist with the more typical shooting, racing etc.
games.
Back in October, Foddy revealed his newest
game called Getting Over It with Bennett Foddy through that month's Humble Bundle, and it took a
similar approach to challenging players
to do basic movements using extremely difficult mechanics.
Although outwardly
similar to that classic
game, Resogun takes a very different
approach than Defender.
Mario & Sonic at the London 2012 Olympic
Games takes a somewhat simplistic
approach in regards
to the control as it seems
to harken back
to the early days of the Wii when there was no Wii Remote Plus and developers of
similar natured
games believed that players would have LOTS of fun waggling their controller about in crazy ways.
I agree, I hope hyper dbz gives them verification that there are still 2d fans, and begin making a
game to specifically cater
to them, variety is always good if done well, and i think all fans would be satisfied with a
game similar to burst limit (just with more content, and a fighting system overhaul) if they gave it a chance, though i think they should give another studio a shot so we can get something new and innovative, its selfish of me but with what i've seen of xv I want dimps
to stay with 3d for the next few years, or however long it would take o make xv2 (I assume that they're
approaching the content grouping like the heroes
games, dbz then db / non canon)
Whereas «Battlefield» often requires more of a tactical
approach, especially in Domination and Rush
game modes, «Ghosts» depends on your fast - twitch reflexes,
similar to «Counter-Strike.»
Somewhat
similar to Ubisoft's
approach with Rainbow Six, they released the characters as part of the Season Pass for the
game which players could buy for real world cash though they can also be earned by simply playing the
game.
With regards
to the introduction of previous Heroes from other
games, it's done in the
similar fashion as
to how any new character is introduced, usually by you joining them in battle
to assist them, or having
to battle them first and then they join you, but while I would like
to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem
game, but there can be no denying that despite the
approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed
to something else.
There are throwbacks
to almost every Metal Gear
game in the series, complemented by fantastic gameplay that lets you
approach through stealth or action while still keeping the
similar feeling of previous Metal Gear
games.
Similar to the movie segments, Bayonetta 2, like the
game before it, opt for a realistic
approach that's lifelike and draw your eye
to the world around you when not busy fighting.
Some might be worries about spoilers for the movie, this
game follows a
similar approach to the Inside Out playset, a sequel, without giving too much basic information away about the plot of the movie.
The
game is designed
to change the way players
approach, manipulate, and surmise the possibilities in a given environment;
similar to how Half - Life 2's Gravity Gun innovated new ways
to leverage an object in any given situation.
The
game was great though;
similar to Gigantic Drive in
approach but with a simplified set of controls for the arms (you only used the Dual Shock 2's face buttons rather than the anologue sticks, which was more akin
to Dandy than Gigantic Drive) but this produced a more focused and rhythmic pace
to the combat.
The most demanded
approach to remaking this
game would be
to make the visuals
similar to that of Advent Children or the PlayStation 3 demo from E3 2006, but a remake can go beyond just doing that.
I know that this sort of
approach is probably nothing but wishful thinking on my behalf but considering how
similar both of the main
games are, both technically and visually, it certainly doesn't seem like it would have been too hard
to do (Programmers / Designers feel free
to tell me how wrong I am in the comments)
Whilst most areas of the
game are imaginative in design and challenge the player in the right way, some start
to feel repetitive in design and adopt so
similar of an aesthetic and
approach that they become hard
to tell apart.
[92] Although the
game follows a
similar model
to — and was noted for using many familiar concepts from — the role - playing genre, [19][87] the new
approaches to reducing pauses between
game encounters were well liked.
He appears
to approach each
game with a measuring stick that calculates the degree to which Game X advances the medium, pitted against other similar ga
game with a measuring stick that calculates the degree
to which
Game X advances the medium, pitted against other similar ga
Game X advances the medium, pitted against other
similar games.
You get Breakfree, a 3D Paddle
game where you «shoot» fireballs against walls
similar to your average Paddle
game but with a 1st Person Perspective
approach.
The nature CIG's transparent
approach to game development brings with it some risk of visibility into a turbulent
game - making process; the lead - up
to a
game's launch involves countless alpha builds of
similar stability, it's just that we don't normally (as
gamers) see the behind - the - scenes development.
Taking a
similar approach, we have decided
to invest additional development time in three upcoming
games.»