No word on
similar changes to the game internationally.
Not exact matches
But why are you using 1 performance in an attempt
to justify
change when there's 7
games we've failed
to win from
similar opposition.
The day we played Kentucky ranked # 1 in the nation was the first
game that really solidified his
change to me, but looking back that Auburn
game that year was
similar.
ozil had a bad
game but who was at fault for our 2 goals our defense especially flamini he isn't simply good enough while city had fernandinho who made several interceptions we need
to change the zonal marking system & switch 2 man 2 man marking + need a wc cdm wenger himself admietted in an interview that he wanted a player
similar 2 viera
Replace with Mahrez Giroud might leave, i hear some clubs want
to pay up
to # 20million + for him, then Sell him Willshire would be back but can't guarantee you 35 +
games due
to injury, Same
to Cazola, and Ramsey too... So Idrissa Guaye Plays (Very
similar to Kante, Won most tackles last season 100 + and had 75 interceptions) with Mbappe, Sanchez, OZil, Mahrez, we could
change formations
to make Every one Play 4.3.3 / 4.2.1.3 Sanchez, Mbbape, Mahrez ozil Gana Gauye Xhaka Koslanic Boss, Mustafi, Bellerin Cech / Woj
If there are no men on the field tomorrow (or in the
change rooms beforehand) we will get a
similar result
to the West Ham
game.
Time for some brutal honesty... this team, as it stands, is in no better position
to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers...
to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried
to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want
to keep any goaltender that Juventus had interest in, as they seem
to have a pretty good history when it comes
to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers
to see if last seasons foray with Middlesborough was an anomaly or a prediction of things
to come... some fans have lamented wildly about the return of Mertz
to the starting lineup due
to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition
to these moves the club should aggressively pursue the acquisition of dominant and mobile CB
to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need
to re-establish our once dominant presence throughout the middle of the park we need
to target a CDM then do whatever it takes
to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us
to become dominant again we need
to be strong up the middle again from Goalkeeper
to CB
to DM
to ACM
to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil
to be that dominant attacking midfielder we can't keep leaving him exposed
to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed
to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time
to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just
to simply right this ship and
change the stagnant culture that currently exists... this means saying goodbye
to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need
to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had
to wait so many years
to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes
to making purchases but milk your fans like a big market club when it comes
to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a
similar ilk
to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went
to Juve for, or that we've only paid any interest
to strikers who were clearly not going
to press their current teams
to let them go
to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants
to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due
to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has
changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately
to raise awareness for several years when cracks began
to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued
to follow it even when it was no longer a financial necessity, like it ever really was...
I think after 14
games unbeaten in the Premier League, using a
similar system, I think it's not a point
to change.»
«I think after 14
games unbeaten in the Premier League, using a
similar system, I think it's not a point
to change,» he said.
But you can
change the
game a little bit by offering her something else that is
similar to her original request.
«Ford et al. recommend programs
to monitor future
changes in hybridization, and a proactive management approach
similar to Florida's that controls the number of non-migratory Mallards while prohibiting future releases of
game farm Mallards may also be prudent.»
They often fail
to make the best use of the smartphone platform, for instance, whether that's using
games to change behavior or tapping into social networks
to help connect people with
similar illnesses.
The Bank Stadium plans
to perform a waste audit and put together a report encouraging other stadiums
to implement
similar changes after the
game.
Mario Party 6, is a very
similar game to the 5th installment, but with some
changes and some of those
changes aren't bad at all.
Maybe Temple Run 2 didn't
change or improve enough for your liking but knocking it because its
similar to the first
game doesn't hold up.
Similar claims have been made by many a tiresome music biopic over the last decade and a half but approximately zero actor - director combo's have pulled off the trick so convincingly as Taylor and Boseman do in Get On Up, which easily blows the former's mediocre predecessor The Help out of its shallow waters
to the point of
game -
changing.
In terms of gameplay, Lara Croft and the Temple of Osiris is very
similar to its predecessor with action, combat and puzzles, however the gaming dynamics really
changes in this current
game due
to the increased number of players from 2
to 4 which for me anyway, has strong parallels
to the original Gauntlet
game.
A
similar change of direction bestowed Dead Space — one of the greatest survival horror
games of all time —
to action horror for its 2011 sequel.
In a recent interview with
Game Informer he brought the subject up again: «
To be honest, I've actually wanted to do something similar just to change i
To be honest, I've actually wanted
to do something similar just to change i
to do something
similar just
to change i
to change it.
With regards
to the introduction of previous Heroes from other
games, it's done in the
similar fashion as
to how any new character is introduced, usually by you joining them in battle
to assist them, or having
to battle them first and then they join you, but while I would like
to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem
game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details
changed to something else.
Similar to The Foundation Update before it, the Path Finder Update introduced significant
changes to the
game, namely, the ability
to drive land - based vehicles, base - sharing, ship and weapon specialization, a new permadeath mode, and a long list of other small
changes.
The gameplay
changes pretty significantly between the first and second
games, however they're still
similar enough
to be feel jarring and it's fun across all three installments.
«A potential
game changing vehicle in its segment, the battery capacity will support a driving range
similar to the Nissan LEAF, while payload and...
According
to Amazon, what makes Air Patriots unique from
similar tower defense
games is that the players can «
change their strategy on the fly.»
There's an exciting and potentially
game -
changing use case for dynamic and interactive wireless presentations using the Surface Pro 3 and
similar pen - enabled devices but firmware need
to improve
to make this easier
to set up and more stable
to use.
After trying the new NOOK Simple Touch in both the darkness and the light, and comparing its readability
to a new iPad and an E Ink Kindle Touch under
similar conditions, I've got ta say: Barnes & Noble might have something
game -
changing for the e-reader market.
I'd love a
game that plays
similar to a standard LoZ title, but you play as Zelda / Sheik,
changing between the two on the fly for different tasks.
This same thing has happened many times
to multiplatform
games and most of the time it's based on
similar «artistic
changes» that people make a big deal about and insist represent a «massive downgrade».
I would love
to hear some more examples of
games with
similar changes of perspective.
User1 controls vehicle on screen and drives / races across the terrain in a way
similar to the original burnout formula User2 sits on turret mounted on back of vehicle and takes out approaching vehicles from a rear facing perspective only visible from the control pad If you launch with a
similar spec «ed system
to current gen with a
game changing controller but fail
to utilize it then that's the system killer right there....
The
changes in place instead feel like nothing more than DLC additions or updated material that could have quite easily been added
to the first
game with
similar effect.
Other individual
games like League of Legends simply require a fee each time you want
to change your name, and while it's unknown how PlayStation will structure the feature if it ever goes live, it'll likely be some model
similar to the ones already in place.
Changes like this, however, are part of the deal when it comes
to Early Access titles, and a number of other
games in
similar situations provide significantly less for early adopters.
Similar patterns were seen in other popular gaming series like The Legend of Zelda and Castlevania where, also, the second
game in the franchise
changes almost the whole concept of its predecessor, and then the third
game returns the series
to its roots and improves almost everything from the original
game.
The
game comes in a
similar format
to the XBLA / PSN versions by including enhanced HD graphics but also including the function
to change the graphics and resolution
to the original SEGA Saturn version.
I wonder will Nintendo completely reinvent and
change the way mobile gaming is right now or will it succumb and give us an animal crossing
game similar to those pointless farming
games that unlock silly static art things for real money?
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want
to satisfy both new and returning players, they
changed the order of stage additions - there weren't any major direction
changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved
to balance them all - matchmaking is handled by getting 8 players with
similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40
to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried
changing it for the sequel - they prioritized making good background music first before forming the band
to play that music - the design team would make the CD jacket - like artwork afterwards - due
to this, the band members would often
change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was
to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday
to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired
to work there - Bisk has a unique way of speaking: anastrophe - the team tried
to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend
to join a band - just like Flow, he became attracted
to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens
to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square
changes depending on the player's location - sounds contribute
to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related
to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved
to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted
to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog
to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting
to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting
to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are
changes in tenants and also renovation work - Walleye Warehouse has no
changes at all, because the team wanted
to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue
to make more updates including balancing
The gameplay is very
similar to Super Mario
games with a few added
changes and abilities for a giant gorilla.
Whether or not other deuteranopic players also had incidents like this is an unknown
to me (though do drop a comment or * SHAMELESS PLUG ALERT * hit me up on Twitter if you're a fellow colour - blind racing
game enthusiast who's had
similar problems with past Forza Motorsport titles), but Turn 10's decision
to change the assist's colour scheme is one I think should be applauded.
Despite the
changes in size and controls, the latter being more accessible now, fundamentally the
game's main mechanics are very
similar to the other
games in the series.
This is very
similar to the Star Cards system in Battlefront II - indeed, developers Hi - Rez even allude
to this in the blog post accompanying the
change, saying «we get it: This is a major
change that may be controversial, particularly given some recent questionable moves by full - price
games.»
Electronic Arts, fresh from the Star Wars: Battlefront II microtransactions debacle that forced the publisher
to deactivate real - money purchases in the
game, is now also making
similar changes to Need for Speed: Payback.
With a new display system, the
game's multiplayer allows players
to choose which side of the screen
to play on.Movement has undergone some
changes and now is
similar to the movement mechanics found in Download Tekken 7 for PC
game Revolution, most notably when characters walk backwards.
Musical instruments haven't
changed much in that time, so the audio team has a less tricky job ahead of them when it comes
to creating a
similar - but - different vibe of music and sound effects for the
game.
Despite the story feeling
similar to previous Pokemon
games though, B&W's single - player does
change things up in two notable ways.
With regards
to the introduction of previous Heroes from other
games, it's done in the
similar fashion as
to how any new character is introduced, usually by you joining them in battle
to assist them, or having
to battle them first and then they join you, but while I would like
to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem
game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details
changed to something else.
We agreed
to make something
similar; but
to make
changes / improvements that cater
to the fighting
game fan and of course the SOULCALIBUR fan
The
game is designed
to change the way players approach, manipulate, and surmise the possibilities in a given environment;
similar to how Half - Life 2's Gravity Gun innovated new ways
to leverage an object in any given situation.
The
game was then forced
to change its name, as it was too
similar to the film featuring Brad Pitt, World War Z. Under the new name Infestation: Survivor Stories, it seems
to have managed
to escape any more press stopping controversies, but it will always be a
game tarnished with a reputation that you would never choose.
Taking naming queues from a
similar update on the 360 that brought with it radical
changes to the system, the New Xbox One Experience will bring a revised dashboard intended
to make it faster for
gamers to get
to what they want, integration of Windows 10 (and support of some universal apps eventually I'd imagine) and backward compatibility of a select number of Xbox 360 titles (over 100).