Sentences with phrase «similar genre games»

Not exact matches

He also hopes to create similar systems for other genres of games, including adventure games, role - playing games, and first - person shooters.
A video game genre is a specific category of games related by similar gameplay characteristics.
In the end Free Realms doesn't show anything really deep or innovative compared to what we can find in other similar games, but it's still a good way to have a first approach to an overly played genre like MMOs, collecting and presenting to the customer a great deal of minigames that can offer something different for each time we log in.
Unwritten Tales 2 comes up unfavourably when compared to the classic games it tries to emulate, contemporary titles that have tried to do a similar thing, à la Broken Sword 5, and games that have tried to modernise the genre such as The Walking Dead.
There are vastly superior games in similar genres on the Xbox 360 already.
While We Cheer is certainly no Guitar Hero, it would be deemed enjoyable to many who appreciate similar games in the music genre.
It is very similar to the old school point and click genre, although Detective Pikachu isn't quite a point and click game, the gameplay is remarkably similar.
The last game was probably Burnout Paradise, and what this game does similar to Burnout Paradise, is that it hits the arcade genre perfectly while still making a unique and interesting racing experience.
As described by you, Portal and Fallout 3 take the first - person shooter genre, one defined as consisting of certain similar competitive games, and remove the competitive aspect while maintaining whatever else is left.
Despite the cultural differences between Japan and the West, Koinuma says a Mario game developed in a similar way could be a great way to introduce children to the action game genre.
It is aimed at the fans of the series but even if you aren't a fan, you will enjoy the multitude of characters and hack - and - slash gameplay that manages to avoid the repetitive nature of similar games in this genre.
The game can be rather short in length but unlike games in similar genre, it is a pleasure to explore each level and discover the collectible thanks to the implementation of physics on Snake's body.
This video game plays out similar to Mega Man, as a 2D platform genre title.
It is a turn - based tactics game similar to, say, Fire Emblem or Advance Wars, except unlike most games in the genre, Mario + Rabbids combines humor with hardcore strategy.
Metroid Prime was arguably one of the most anticipated games ever released in the West, and rightfully so — everything surrounding the game seemed as if it could spell disaster, being handed off to the then - rookie Retro Studios and employing a first - person view similar to the burgeoning FPS genre of the time.
The battle royale genre has been adapted for many different types of game at this point, and there are dozens of similar looking games on the App Store.
One thing I hate about the app store is when a dev is original and introduces an iPhone genre with his game, about a week later 10 more very similar games will come out, the devs being copy - cats.
Several games, even in the West, have adopted similar systems and blended the mechanics with other genres of games, from shooters to RPGs.
But it's still worth accepting that some gamers like to take a break from those and finish a game like God of War or similar genre of game.
However, unlike other, similar titles in this genre, Secret Ponchos opts for a slower, more focused approach familiar to fighting game fans, where precision is input mastery is king.
The games are very similar, each representing a variation of the popular marble shooter match - 3 action puzzle genre.
The fact is, both Sony & MS's new consoles are about equal in all facets in reality, both have a similar amount of great exclusives, even to the point of being in similar genres... And regardless of propaganda, media beatups (such as in Driveclubs & Halo's cases)... regardless of the OBVIOUS MAINLY U.S. based media favoritism of there own home grown console manufacturing giant, both machines are great, & so similar in all areas, that choosing between the 2, comes down to all these little bullshite bits & bops, such as marketing, corporate naming & such... as well as the more game related things, such as gaming preferences, controllers comfort, online infrastructure, etc, etc.... But, the point is, WHO REALLY CARES??? Who worries about this shite, over actually playing & enjoying such brilliant games?
I'm not saying this to be offensive to Xbox players, I'm just pointing out that the FPS genre in particular does really well on that platform, it started last gen because FPS was more of a PC genre, and since Xbox is similar to PC from a game design perspective, a lot of FPS programmers decided to make an extra buck by porting to Xbox, plus microsoft encouraged them to so that they could get some exclusives, whereas the playstation platform has always focused on other genres.
He did not specify in further detail what this game mode might be, but it could have similar traits to the Battle Royale genre.
Movement is relatively similar to other games of this genre.
The game is certainly set out as a Metal Slug-esque adventure, and whilst the game plays in a very similar way in terms of tone and genre, MKR is an attempt to capture that magic without reading the book on how to do it first.
Both of these battle royale games appear to be very similar on the surface, making it difficult for newcomers to the genre to choose between the two.
A Hello Kitty game and a GTA title could get a similar score, but they're typically scored based on the genre or player experience or whatever, and in no way should they be compared.
And even though we've come a long way since GTAIII's release, the most popular titles in the sandbox genre tend to be GTA games and games similar to GTA.
While some other games in the genre might have similar tools, Joe Danger's seem to be not only the easiest to use, but should prove to extend the replayability by a good deal thanks to sharing tools, furthering the «Play, Create, and Share» mantra that has been slowly defining the generation for Sony.
Similar to fighting games, the rhythm genre has benefitted greatly from patches, DLC and things of the like.
The gameplay used in game is both a similar and innovative approach to the roguelike genre.
Thanks for your feedback, This is a turnbased game but it does not play like FF tactics, x-com or tactics ogre (different genre) The DFS gameplay is similar to Chocobo Dungeo, Shiren and other Roguelike or mystery dungeon titles so the pace of the gameplay is entirely up to the player.
Both games reside in that nebulous genre of action adventure, some have said its similar to God of War meets Legend Of Zelda.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
I recently watched a video by Mark Brown where he asks the question if we really need a «Souls - Like» genre for games similar to From Software's Demon's Souls, Dark Souls or Bloodborne.
Right now I focus on creating a game in similar genre to Risk of Rain.»
These are two very different games though, and having similar success in two differing genres can sometimes tricky, as evident by how Black Knight Sword turned out.
Games traditionally show fighters from a side - view, even as the genre has progressed from two - dimensional (2D) to three - dimensional (3D) graphics.Street Fighter II, though not the first fighting game, popularized and standardized the conventions of the genre, and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games.Fighting games typically involve hand - to - hand combat, but may also feature melee weapons.
The gun fighting sequences felt more like filler experiences, leaving frustration more than anything meaningful you might experience in other similar games in the genre.
A revise using stars with info on the genre and how the game rates within games similar to it!
Being an open - world sandbox game, the gameplay is very similar to other entries in the genre.
Spellspire is as straightforward as possible, and is pretty similar to another game in the genre, Letter Quest: Grimm's Journey.
Alternatives: While «Cupcake Corner» offered up a refreshingly sweet take on the social genre, there are plenty of similar games still kicking around on Facebook, such as «Farmville 2» and «Dragon City.»
Next, we analyze the market and check if our idea makes financial sense (based on similar games / genres with similar development budgets).
I'll look at a title and not be able to clearly identify what makes the game and similar games in the genre fun to a variety of gamers.
Most people don't make 100 % original games, but making games in less crowded genres or with unusual premises can have a similar, though less absolute effect.
We had quite a few similar games on Xbox 360 but it has been drier than the Sahara for this genre on Xbox One.
It allows developers to create games within the roleplaying game genre, similar to games like Final Fantasy and Dragon Quest.
Although it lacks the level of detail of similar games in the same genre, it is still impressive given the scale and ambition.
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