Sentences with phrase «similar mechanics»

Let's begin with Angry Birds, which is absolutely not genuine and all other games with similar mechanics (lot's off, really).
The game uses similar mechanics as the first installment while greatly improving them.
Over the past few years, various studios have taken to this concept and have released games that feature similar mechanics.
Gone are the wall jumps and sliding — they've been replaced with other similar mechanics.
All of them were great experiences that while they had many similar mechanics they all felt unique.
It uses similar mechanics and level structure to 3D Land, but brought up to a larger scale to fit its home console and allow three additional players to join in the fun.
Some are definitely good things, spawning similar mechanics in King's match three games, others are clearly meant to lead the player towards microtransactions.
Animal Crossing is ripe for very similar mechanics, but has a big issue that needs to be addressed - Nintendo's conservative approach with allowing player to player communication in their games.
Regulators could raise questions about card games and tabletop role - playing games that bank on similar mechanics with much tighter profit margins.
The 2D action - RPG game features similar mechanics from its previous titles «Bastion» and «Transistor,» combining stunning visuals and a compelling plot.
Later puzzles employ similar mechanics, adding the ability to reverse time for a collapsed object for a short time, halt a malfunctioning door, or speed through a closing gate using Time Rush.
They also developed Last Days of Old Earth, which — though not based on a tabletop game — incorporates similar mechanics and setting.
Because of the backlash to Battlefront II, Shadow of War, and similar mechanics in Need for Speed Payback, loot boxes are currently being dissected in gaming and non-gaming communities as to whether they constitute gambling.
Rogue - lites use similar mechanics but also have qualities similar to the Metroidvania... Continue reading →
It was always that we were going to have two games: a classic campaign with four - player co-op, which is a homage to the original title with similar mechanics and updated graphics and more narrative.
High Pulls have very similar mechanics to punching.
Harking back to the golden era of 2D platformer boss encounters, these battles all feel exhilarating and intense, even the quick time event segments, and are sufficiently varied enough to make each one feel fresh and unique despite relying on similar mechanics.
The arcade versions of Star Horse are a mix between a horse racing simulation and betting game, and it looks like the mobile game will feature similar mechanics.
While employee options have similar mechanics to buying and selling options on the market, there are many differences.
Similar mechanics are at work in the Earth's crust.
Kevin Smith very nearly backed into writing a Superman movie through a similar mechanic.
Real Steel has a similar mechanic as well, but rather than focusing on one important task, you now have four.
A similar mechanic is in play when you're chasing edible ghosts.
The Witcher 3 Wild Hunt does have some parallels to Red Dead Redemption, Grand Theft Auto and Assassin's Creed in that they all share some similar mechanics but it should be stated that Wild Hunt is definitely its own game which works on so many levels.
An example is Nightmare: Malaria, an iPad game with a similar mechanic as the popular side - scroller Limbo.
While employee options have similar mechanics to buying and selling options on the market, there are many differences.
Both use similar mechanics to guide the player through a parkour style obstacle course, highlighting the elements of the environment that a player might not otherwise notice or pointing the way to the next checkpoint.
What do you do when you've already released 2 games with the same character and similar mechanics?
Should there appear absolutely similar game from another studio with new graphics and similar mechanics - i will definitely buy that game.
What first started as a mod for Arma 2, is now a standalone game in alpha, and its survivor gameplay is something that have inspired to countless other games using similar mechanics.
Gameplay wise The Bureau plays like any other third person shooter, with the exception of ordering your allies around the battlefield, which probably most closely resembles the similar mechanic in the Mass Effect series.
With the likes of Evolve having a similar mechanic, we wonder if Fable Legends can really wow us.
Something about it gives you a rush... and speaking of which, the last stage in Sonic Adventure 2 (Final Rush) had another similar mechanic with its crazy descending grind rails.
This is largely superficial, as a lot of this feeling is rooted in this game's being a true sequel / prequel to the previous title and not just a game having similar mechanics and the franchise name with a new number slapped on the end.
The Witcher 3 Wild Hunt does have some parallels to Red Dead Redemption, Grand Theft Auto and Assassin's Creed in that they all share some similar mechanics but it should be stated that Wild Hunt is definitely its own game which works on so many levels.
Neither of these apply to loot boxes and similar mechanics
While there are similar mechanics to the Soulsborne games such as firing an SOS flare during a mission, which is reminiscent to that of putting White Soul Sign, the games are quite different from one another.
Much like the Harvest Moon series; Little Dragons Café is sounding to be a charming title with similar mechanics and design.
I've been really interested in the legalities as well as the morality behind lockboxes, and I also am surprised that the genre is heading in this direction when we have so many historical examples of player backlash due to similar mechanics.
It seems possible that PUBG plans on adding a similar mechanic with these golden chests.
They all have similar mechanics with small upgrades throughout the series so you can't go wrong either way.
There are a number of party games that use a similar mechanic, of course, but Sugoro Quest isn't a party game - at all -.
Honestly, Vampires: Guide Them to Safety reminds me a lot of Bedtime Digital Games's Back to Bed, which follows a similar mechanic of altering the pathway of a sleepy character in a puzzle format to keep them out of harm's way and ensure they make it to their bed safe and sound.
There's a similar mechanic at work with the «Bucket List» challenges in Forza Horizon 3.
Stephen: A similar mechanic is employed in Rise of the Tomb Raider, which I've been playing a lot of lately.
Similar to From Software's brilliant Souls series, Project Beast looks to have similar mechanics and settings, but with the inclusion of gun - based combat.
The game has similar mechanics to its predecessor and focuses mostly on completing various non-linear story missions.
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