Sentences with phrase «similar point simply»

Not exact matches

Crowle and Turner make a similar point to the Access Economics study — fat taxes affect all people, not simply the obese:
Similar to our Indiana / Iowa analysis, I'm comfortable projecting that sharp money is responsible for the line movement, but playing TCU as an 8 - point underdog simply because it's the «sharp side» would be buying one of the worst numbers the betting market has offered so far this week.
Further muddying matters, some researchers claim that the disorder is simply an extreme variant on an existing disease, pointing to similar, if smaller - scale, outbreaks of «disappearing disease» among bees that struck in the 1930s and 1970s, with equal lack of explanation.
THE LOOK Zara Dress (similar: Calvin Klein Sheath Dress) Kate Spade New York Kendall Bow Coat (similar: Corsage Coat) Pointed - Toe Leather Ankle Boots (similar: Kendall & Kylie Gemma Bootie) Kate Spade New York Matthews Street Maise (similar: Kate Spade New York Olive Drive Bridgette) Target Rhinestone Statement Earrings (similar: Crystal Drop Earrings) House of Harlow Jewel Statement Ring (similar: HOH Statement Rings) Simply Vera Wang Opaque Tights
Illustrate with an example from your own life in which something similar has happened in terms of you arguing with somebody simply because they had a different point of view.
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While CIBC's Aventura and Aerogold cards rack up points at a similar clip, the Aventura points simply aren't worth as much.
1 - there is not such thing as a pit bull, it \'s simply used to describe dogs with similar physical characteristics 2 - without knowing exactly what breed it truly is you can not accurately determine what breed is biting 3 - as the article points out, it \'s impossible to determine the number of dog bites as many aren \» t reported.
In the United States, this breed is simply called Pointer, while in other parts of the world, the name English Pointer is used to distinguish him from similar pointing breeds.
Similar to the transfer process, you simply select «Explore & Book Travel» under the «Use Points» drop - down menu.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
For those unfamiliar with the term, a Musou styled game is similar to the likes of Dynasty Warriors, and has the player ploughing through hundreds of soldiers to capture command points throughout the map while occasionally facing off against a similarly overpowered enemy hero or an enormous boss monster while the foot - soldiers watch in equal parts awe and horror and simply try and not get in the way of your whirlwind of directionless murder.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Most of the gameplay in Story is similar to that of the original games, but instead of failing out, your band will simply lose points for poor execution.
But although his concerns were part of a larger dialogue in painting that was going on in France at that time, he was something of a unique figure unto himself, similar to Robert Ryman here, a painter with concerns rather too idiosyncratic to really provide a direction, more simply marking a point where a number of problems cluster and are addressed in an interesting way.
A bad argument is simply a bad argument and people with similar or diametrically opposed policy standpoints can point that out without being taking a political stand.
Before allowing the temperature to respond, we can consider the forcing at the tropopause (TRPP) and at TOA, both reductions in net upward fluxes (though at TOA, the net upward LW flux is simply the OLR); my point is that even without direct solar heating above the tropopause, the forcing at TOA can be less than the forcing at TRPP (as explained in detail for CO2 in my 348, but in general, it is possible to bring the net upward flux at TRPP toward zero but even with saturation at TOA, the nonzero skin temperature requires some nonzero net upward flux to remain — now it just depends on what the net fluxes were before we made the changes, and whether the proportionality of forcings at TRPP and TOA is similar if the effect has not approached saturation at TRPP); the forcing at TRPP is the forcing on the surface + troposphere, which they must warm up to balance, while the forcing difference between TOA and TRPP is the forcing on the stratosphere; if the forcing at TRPP is larger than at TOA, the stratosphere must cool, reducing outward fluxes from the stratosphere by the same total amount as the difference in forcings between TRPP and TOA.
Other long - term care policies, they pointed out, simply pay a fixed dollar amount when the insured becomes chronically ill, without regard to the actual cost of any long - term care services received, and thus are similar to fixed indemnity critical illness policies.
Similar features are disengaged on Vizio and Samsung TVs, the latter of which can disengage energy - saving tech features by simply changing the brightness or contrast settings by a single point.
But simply getting different hardware to run on vaguely similar software guts isn't really the point.
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