Not exact matches
On paper, the «God of War» reboot is very
similar to the original series: It's a
third -
person action - adventure
game that is focused on stylish combat.
Grasshopper's last few
games have all been a
similar type of
third -
person action style.
It's especially apparent today given that Shadows of the Empire doesn't have a control configuration that's
similar to modern
third -
person action games.
The
game has been compared to the PC hit Diablo for its simple but effective combat interface, its item - based character development, and its
similar third -
person perspective, but Record of Lodoss War is a true console
game, with
action designed for Dreamcast gamepad control.
Even
third -
person action games can also benefit from an engine optimised for first -
person since the gameplay and mechanics are largely
similar — it's merely the perspective that has changed.
Developed by Avalanche Studios who brought us the open world chaos in Just Cause 2, Mad Max adopts a
similar premise in that it too will be a
third person open world
action game with melee and weapons combat.
Almost everyone now thinks that all console FPS
games should utilise a
similar configuration, this is also true for most
third person orientated
action games too.
While controlling Titus the gameplay feels very
similar to other
third person action games such as Batman: Arkham City, or Assassin's Creed 3.