Samurai Warriors 4 - II, the latest entry in the Japanese influenced spin - off series and another take on the fourth entry, is a good game with a couple of nice additions that in the eyes of many will save it from being just
another simple button mashing fest.
PS3 owners who are thinking about picking up this game, I would do so with this caveat - only get this if you enjoy
the simple button mashing experience.
It's
simple button mashing and power - usage, as you whittle the enemy's five coloured health bars down with the help of three friends or three computer - controlled Turtles.
Right off the bat, Pirate Warriors 2 is
a simple button mashing brawler, putting you up against hundreds of enemies per stage, and usually a mini boss and boss fight as well.
Simple button mashing may work in some cases, but more times than not, precisely timed strikes, both light and heavy, are required to claim victory.
You can try to chain together combos mixing together the timed button presses leading to juggling in the air, but it still all boils down to
simple button mashing since the enemies are barely a threat.
For Honor is their latest effort and it is a unique take on the multiplayer genre with a fighting system that often feels like an action fighter game, but with an added layer of strategy that makes the combat much more fun than
simple button mashing.
It is interesting in theory and combined with the skills, it makes the combat a lot more dynamic than
simple button mashing that can be a problem with most action RPGs.
On the one hand this is the joy of a Dynasty Warriors game — entering a trance - like state where
simple button mashing is transformed from clumsy nonsense into beautifully coordinated, deadly gymnastics.
Granted the Dynasty Warriors franchise has a strong following for both franchises, and there are so many that really just enjoy
the simple button mashing experience.
Not exact matches
The game is
simple:
mash the right
buttons on the controller along to the music.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a
simple fighting game with some
button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Battles are pretty
simple, hack and slash affairs where you'll
mash buttons and move around quickly.
Also, it's important to note that despite the relatively
simple battle system, you can not expect to bowl over mobs of enemies by
mashing the attack
button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells.
While collecting plants is as
simple as going over to a flower and
button -
mashing to harvest it, things like bugs and ores require tools (bug catchers and pickaxes respectively) that aren't as easily available to you.
This is FEW's problem because most players expecting some semblance of subtlety just won't appreciate the endless
button -
mashing required to cut swathes through hordes of medieval enemies in
simple «assault the fortress» battles.
The exercise is
simple, requiring little more than pressing the center console's «Launch»
button, smashing the brake with the left foot and
mashing of the throttle with the right.
It's a
simple bit of
button mashing to get them to go to the bathroom and refill their meter.
The combat is
simple, so
simple in fact that you will find yourself
mashing the same
button repeatedly through the majority of the game.
But a
simple left - to - right
button -
mash fest this is not, as Scott Pilgrim contains nearly every kind of imaginable unlockable, as well as a fully - fledged bonus area known as Subspace Areas where extra cash can be earned.
Early in the game the combat is overly
simple, usually just
button mashing with the occasional dodge gets you through but later in the game when you have a larger number of attackers who are mixed between ranged and close combat it can become pretty fun as you learn to vary your attacks and when to use certain abilities.
It's a lot of
simple pattern recognition, but it certainly beat
mashing the square
button repeatedly.
These battles feel more like
simple puzzles rather than battles but still provide a nice way to «close» a region and not just
mash one
button to win.
Encounters with other players are purely comical, as you strafe and circle each other, wildly firing off shots and hoping that the aim - assist will do the rest, while in the co-op mode, your compatriots only serve to get in the way, obstructing corridors and making the
simple task of opening a door close to impossible as you both
mash the open / close
button, neither willing to back down.
The combat is very
simple to learn, but can quickly grow repetitive after a lot of
button mashing, which is always a problem with hack and slash games.
At its core, Fire Emblem Warriors is
simple, but it is a lot more than
button mashing through waves of foes.
At times, you'll be forced to defeat a particular foe, but rarely will this demand more than exploitation of a single
simple «technique,» be it a matter of repeated heel stomps,
simple duck - and - kicks, or plain old
button mashing.
Battles are pretty
simple, hack and slash affairs where you'll
mash buttons and move around quickly.
The series prides itself on
simple yet addicting hack and slash gameplay that doesn't require an extreme amount of skill, but rather just an extreme amount of
button mashing.
In this instance, the game takes on the approach of a
button -
mashing affair, thereby making the control scheme very
simple and easy to figure out.
No longer will combat be a
simple matter of
button mashing, but rather a graceful and deadly affair that feels natural given the assassin's innate combat prowess.
The move - set is
simple enough to get to grips with but provides enough depth to reward those willing to sink the time into training and
button mashing practitioners will always get embarrassingly shown up when they come up against an opponent with skill.
The action can still be as straightforward or as nuanced as you want: the casual player will find they are able to make their way through the game
simple mashing the Square
button by and large, though much of the satisfaction will be lost that way (and some of the harder mobs and fights will give them more trouble than if they were playing the game properly).
The combos are very reflective of the genre, with a mixture of
simple and complicated
button sequences required to execute, there's enough on offer that you can find out most of the combos by simply
button mashing, whilst others require reading of the manual and practice.
The controls are usually
simple and friendly to
button -
mashing.
The beat»em up combat is fairly
simple as well, requiring players to
mash attack
buttons and strategically use secondary powers to overcome enemies.
You main interactions with zombies will probably be the melee combat which is a
simple mashing attack that can sometimes stumble the undead and allow you to perform a killing strike, but if you're
mashing the
button too much then you can lose your stamina and become tired.
Everything about Jettomero: Hero of the Universe is incredibly
simple in design though, and the battles themselves are exactly the same — they just consist of
button -
mashing quick time events where you fire eye lasers at the enemy robot until they die.