So let's do a Profit and Loss Calculation on
a simple challenge story to see if the work I am putting in is worth my time.
Not exact matches
That's an example of the simplification: Give me easy answers,
simple stories, rather than
challenging me with very tough issues.
The
challenge was, let's let people feel this but not have the music drag them out of the
story, so our solution was to go with really
simple opening to the cues, and then they often return to their
simplest form at the end of the cue.»
Describing the
story is
simple and
challenging.
Simple resource to encourage children to write about a character from a
story, can be made more
challenging by adding more lines (which is what I did for my more able children).
For example, rather than doing 100 rote - work math problems, your child could do 10 more difficult or
challenging problems, rather than write each word ten times or write
simple sentences using spelling words for homework, your child write a short
story or a poem using the words.
For week 4 of the Senseless
Challenge, I'm sharing a bit from my working draft of Leila's
story, A Thousand
Simple Truths.
No matter how experienced an investor you are, a blind / mystery stock
challenge is a useful demonstration that a
simple unbiased analysis of the numbers can present a very different
story (vs. the one you hear presented by management & shareholders).
There's also a lengthy suite of
challenges outside of the
Story mode that range from the
simple (trying to run a level under a par time) to the decidedly not so
simple (getting through a whole level in the squirrel suit without touching ground).
As you progress through the single player, completing specific goals and fighting for survival you meet new characters and even though it's quite choppy in terms of a
story line, the
simple yet stunning drawn cut scenes and the
challenges that you face soon make you forget about the odd discrepancy.
While the game has a
simple story mode that walks you through a variety of mission types and scenarios, there is also the Slaughter mode that
challenges you to survive waves of zombies until your car is destroyed and, probably my personal favorite, the Blood Race mode that changes things into a competitive race with other drivers.
It's a
simple design lacking in
story that's addictively fun for those seeking a hearty
challenge, though might have limited appeal to a wider audience.
This 2D run - and - gun shooter won hearts with its classic cartoon aesthetic,
challenging boss battles, and charming
story, and - perhaps as a surprise to those who proclaimed the demise of the single player - it delivers a
simple, straightforward narrative.
Main
story dungeons are something else entirely and much better designed, with
simple yet fun puzzles and
challenges centered around specific mechanics.
The art style evokes the atmosphere of its source material well; the
story is
simple comic - book fun with some entertaining dialog; and the gameplay itself is straightforward to understand while offering enough depth and
challenge to attract more hardcore players.
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