What has lacked in our day of cinema that can leave much to be desired is
simple character development.
Not exact matches
This had a
simple story but incredible
character development that made this a truly great movie.
The
simple reasons for this are story and
character development.
From there it's a comfortably
simple collection of
character development and jump scares until we hit a third act that's actually fairly creepy.
From its
simple, yet compelling story, to its deep
character development, to its methodical combat, to its breathtaking visuals and wonderful orchestral score.
The story is a bit
simple, and I wish more attention would have been made to
character development.
KH's profile, which was a key focus for Kia's designers during
development, features a
simple side
character line to give a feeling of spaciousness while emphasizing the new model's bold and dynamic image.
Keep as many notes are necessary to sketch out plot structure, worldbuilding, and
character development, but keep the organization of them
simple so I don't get lost in my file organization
F: A
simple example would be the code and header files pertaining to Rico Velasquez; most of them referred to him by a different name, because he started out as an Asian
character during
development and we never got around to changing it to Rico in the source code.
With a
simple movement system and endearing, whimsical
characters, Cognition is designed to be played by anyone, anywhere; the team is happy to shed some light on their
development process and the decisions that took the game where it is now from a drastically different beginning.
Accompanied by gorgeous manga visuals and winning voice acting, its
simple gameplay and deep
character development serve a narrative that is as perplexing as it is compelling.
The game has been compared to the PC hit Diablo for its
simple but effective combat interface, its item - based
character development, and its similar third - person perspective, but Record of Lodoss War is a true console game, with action designed for Dreamcast gamepad control.
-- Rich MMO World with deep
character development & 35 + ways to play & Equip, sustain, and command over 50 companion pets — PvE: Solo & Co-op, Clan Boss, World Boss, Demon Tower & Seasonal Dungeons — PvP: Ranked Arena, King - of - the - Hill Defense Game & Clan Wars — Complex Battle Moves,
Simple Tap Controls — Slash, Dodge & Smash
It wasn't always that way of course, as previous eras saw very
simple narratives that played out with little to nothing in the way of narrative or
character development.
It's single player campaign harkens back to a time when first person shooters were
simple, but it also places a heavy emphasis on narrative and
character development.
We're still exploring the game's art direction and it may change during
development, but our
simple cube
characters will remain, and our grid - design will also stay constant as it makes for good readable spaces.
Tales of Zestiria's story is a little
simpler than those of past games, but there's nothing inherently wrong with that; in a way, this is a nice return to basics that eschews plot complexity in favor of greater
character development.
's story is a little
simpler than those of past games, but there's nothing inherently wrong with that; in a way, this is a nice return to basics that eschews plot complexity in favor of greater
character development.