The visual style is sprite - based, with detailed backgrounds and
simple character sprites.
Not exact matches
To stick to the look of 8 bit, of an early Dragon Quest game, Breath7 used a
simple 16 × 16
sprite for
characters:
These are not mere
simple sprite swaps (like Mario Tennis), but are actually completely different and unique
characters with drastically different abilities to learn and master.
Although the visuals are extremely
simple, with your
character and the enemies looking like
sprites from games of by - gone eras, the gameplay is addictive and you can often lose hours once the hypnotic - like affect the game can have on you takes control.
I also have to praise them a bit for the cute
character designs despite the simplistic
sprites, but I have to be honest: the incredibly
simple graphics became exhaustive after a while.
In the mod, Sans appears identical to the way he looks in Undertale, which makes him seem completely distinct from the other Smash
characters, as his model is a
simple 2D
sprite.
The atmosphere is fully bits and
sprites of retro years, but the only thing that isn't so retro would be the
character as he is a
simple drawing done well.