Super Grumz introduces a fun and
simple core mechanic: constantly on the move, press anywhere to stop and navigate the incoming Grumz.
Not exact matches
If this game had a more casually approachable tone and a greater focus on one
core mechanic (or two
simple and complementary ones), then there might have been a great game here.
Still, I like the anime - influenced art, the stylized (but
simple) graphics and the strong
core mechanics.
With a strong script, great use of FMV, and a
simple yet empowering
core game
mechanic, Her Story is the most unique game I've played in years.
The
core mechanics are
simple enough: X is your direct, heavier attack while Y offers up sweeping moves capable of hitting multiple enemies at the same time, and the left trigger takes on the role of both dodge and block.
The
core shooting
mechanics feel solid, and there's a sense of danger that's portrayed well by the
simple fact that sticking your head out of cover is often lethal.
The main campaigns will take you through the battles of history but the
core mechanics are
simple to grasp and correct use of common sense will see you through.
Deep, yet
simple core game
mechanics coupled with astonishing graphics, immersive sound...
On the
simplest level of
core shooting
mechanics, Destiny is nothing short of a delight.
In terms of
core mechanics, Journey's are deceptively
simple.
However, introducing small variations on this
simple mechanic, Twisted Pixel have crafted a responsive and addictive shooter that should appeal to the
core market as much as it will Dance Central fans.
I believe a large part of this is because the Kirby series always finds a way to make the
simple characters shine, and the
core gameplay
mechanics of sucking up enemies and stealing their powers feel fresh and new each time.
The
core mechanics are
simple and accessible, but hard to master and combat is fierce.
What I mean about this is the
core mechanics are really
simple, almost to a point where it feels like a beatem up.
Deep, yet
simple core game
mechanics coupled with astonishing graphics, immersive sound effects and adaptive gameplay result in intense climatic moments that modern gamers are craving.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «
core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with
simple, action - oriented game
mechanics.
The
core gameplay of Rotastic starts of
simple, spinning in circles and releasing your grasp to launch to another axis, but once past the initial thought of: «These
mechanics seem quite solid», and more and more features are introduced, that thought quickly changes.
At its
core, the game is a relatively
simple side - scrolling puzzle game, but a highly uncommon aesthetic style, deceptively rich story and some very clever use of
mechanics helps to keep it engaging from beginning to end.
The game is exquisitely designed, taking a
simple core gameplay
mechanic and designing an ever - evolving, complete game experience around it.
The
core mechanic is a
simple flick of your wrist to cast spells.
If you separate the
core mechanics of Heavy Rain from its narrative aspirations, it's basically a slightly more complex version of The Walking Dead, which is almost entirely made up of dialogue trees, forced decision - making and
simple QTEs.
The
core mechanics are
simple to learn, but hard to master allowing accessibility to new players while rewarding those who play often!
However, beyond the
simple goal of attacking a lane and destroying the enemy
core, Paragon approaches certain gameplay
mechanics in a different light.
Our
core motivation for creating TO THE TOP was to create a movement
mechanic that is
simple to use, takes advantages of VR input, and feels very comfortable to play.
As a pure form of puzzle game, this is one of those games that has a
simple core and some fun little
mechanics that make it look like it should be easy when it can really be quite challenging.
The
core gameplay
mechanic is puzzle platforming, a very
simple one at that, with only a couple of
mechanics for variety.
Among this information are the most essential
core mechanics that Soul Calibur V introduces, including the Critical Edge attack, a
simple showy high impact combo move that drains 100 % of your critical gauge and is basically Namco's response to SFIV «s Ultra combos.
Hitman GO was built to incorporate the franchise's
core mechanics (those seen in the brand's many console games), like disguises, distractions and weapon variety, but offers the
simplest possible game to appeal to the most players.
But in Quest (Higgs Boson) 1, Glean 1, and the series A Brief History of Demise, the jittery progressions of vertically parallel lines — strips of paper and cellophane painted shades of blue and white — seem less representative of hard -
core quantum
mechanics than they do of
simple bliss.
Controlling the Celestial Brush (long story short: Amaterasu can alter reality by painting on it; this is one of the
core game
mechanics in Okami) is quite
simple with the Move, as long as you have the system set up correctly.