Sentences with phrase «simple core mechanic»

Super Grumz introduces a fun and simple core mechanic: constantly on the move, press anywhere to stop and navigate the incoming Grumz.

Not exact matches

If this game had a more casually approachable tone and a greater focus on one core mechanic (or two simple and complementary ones), then there might have been a great game here.
Still, I like the anime - influenced art, the stylized (but simple) graphics and the strong core mechanics.
With a strong script, great use of FMV, and a simple yet empowering core game mechanic, Her Story is the most unique game I've played in years.
The core mechanics are simple enough: X is your direct, heavier attack while Y offers up sweeping moves capable of hitting multiple enemies at the same time, and the left trigger takes on the role of both dodge and block.
The core shooting mechanics feel solid, and there's a sense of danger that's portrayed well by the simple fact that sticking your head out of cover is often lethal.
The main campaigns will take you through the battles of history but the core mechanics are simple to grasp and correct use of common sense will see you through.
Deep, yet simple core game mechanics coupled with astonishing graphics, immersive sound...
On the simplest level of core shooting mechanics, Destiny is nothing short of a delight.
In terms of core mechanics, Journey's are deceptively simple.
However, introducing small variations on this simple mechanic, Twisted Pixel have crafted a responsive and addictive shooter that should appeal to the core market as much as it will Dance Central fans.
I believe a large part of this is because the Kirby series always finds a way to make the simple characters shine, and the core gameplay mechanics of sucking up enemies and stealing their powers feel fresh and new each time.
The core mechanics are simple and accessible, but hard to master and combat is fierce.
What I mean about this is the core mechanics are really simple, almost to a point where it feels like a beatem up.
Deep, yet simple core game mechanics coupled with astonishing graphics, immersive sound effects and adaptive gameplay result in intense climatic moments that modern gamers are craving.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with simple, action - oriented game mechanics.
The core gameplay of Rotastic starts of simple, spinning in circles and releasing your grasp to launch to another axis, but once past the initial thought of: «These mechanics seem quite solid», and more and more features are introduced, that thought quickly changes.
At its core, the game is a relatively simple side - scrolling puzzle game, but a highly uncommon aesthetic style, deceptively rich story and some very clever use of mechanics helps to keep it engaging from beginning to end.
The game is exquisitely designed, taking a simple core gameplay mechanic and designing an ever - evolving, complete game experience around it.
The core mechanic is a simple flick of your wrist to cast spells.
If you separate the core mechanics of Heavy Rain from its narrative aspirations, it's basically a slightly more complex version of The Walking Dead, which is almost entirely made up of dialogue trees, forced decision - making and simple QTEs.
The core mechanics are simple to learn, but hard to master allowing accessibility to new players while rewarding those who play often!
However, beyond the simple goal of attacking a lane and destroying the enemy core, Paragon approaches certain gameplay mechanics in a different light.
Our core motivation for creating TO THE TOP was to create a movement mechanic that is simple to use, takes advantages of VR input, and feels very comfortable to play.
As a pure form of puzzle game, this is one of those games that has a simple core and some fun little mechanics that make it look like it should be easy when it can really be quite challenging.
The core gameplay mechanic is puzzle platforming, a very simple one at that, with only a couple of mechanics for variety.
Among this information are the most essential core mechanics that Soul Calibur V introduces, including the Critical Edge attack, a simple showy high impact combo move that drains 100 % of your critical gauge and is basically Namco's response to SFIV «s Ultra combos.
Hitman GO was built to incorporate the franchise's core mechanics (those seen in the brand's many console games), like disguises, distractions and weapon variety, but offers the simplest possible game to appeal to the most players.
But in Quest (Higgs Boson) 1, Glean 1, and the series A Brief History of Demise, the jittery progressions of vertically parallel lines — strips of paper and cellophane painted shades of blue and white — seem less representative of hard - core quantum mechanics than they do of simple bliss.
Controlling the Celestial Brush (long story short: Amaterasu can alter reality by painting on it; this is one of the core game mechanics in Okami) is quite simple with the Move, as long as you have the system set up correctly.
a b c d e f g h i j k l m n o p q r s t u v w x y z