Not exact matches
Encounters with
enemies are fast paced and difficult with
simple controls as to rely more on reaction time rather than proper item usage.
However, being the world's best magic guy, he tends to
encounter especially powerful supernatural
enemies that are more interesting than
simple «magic guys who are bad.»
Each of Shovel Knight's skills are fun and
simple enough to master, but they become ever so useful as you
encounter new platforming challenges and
enemy types to defeat.
It also constantly gets stuck in weird angles too, especially during battles held in small areas where it's crucial to see where the
enemy is, making
simple encounters rather frustrating.
Each time you
encounter an
enemy that you wish to have on your team and or use their ability, it's as
simple as throwing a heart their way.
Leading the way — you can guide and improve combat experiences big and small, from
simple introductory
enemies to major boss
encounters (and everything in between)
Action and combat - driven — you can create and improve compelling combat experiences big and small, from
simple introductory
enemies to major boss
encounters (and everything in between)
Basic light and heavy attacks along with blade twisting is
simple to master at first but
enemy encounters do rise up the difficulty curve with forces that are more than capable of dishing out just as much damage as our main protagonist.
The hack and slash combos of the combat is
simple, and holds its own thanks to the variety of
enemies you'll
encounter.
The human
enemies are basically a joke when compared to the animals and machines you'll
encounter, as a
simple headshot on most will take them out, and what one arrow doesn't kill, a quick strike or two from the lance will finish off the rest.