Sentences with phrase «simple game of numbers»

Not exact matches

If the rest of the team starts playing well and starts banging in the goals, he would ease the pressure he puts on himself which in my opinion would allow him to keep his game simple at first and then build up the number of «moments of brilliance» match by match.
Below, we show that a simple method of using «Number of Bets» can help to «key in on Public games» and improve contrarian results.
Using a simple system that typically takes College Hoops underdogs, we overlaid a filter that uses only the top 1/3 of games in terms of number of bets.
In simple terms, a steam move is triggered when large amounts of money are placed on a single game at a number of sportsbooks.
Using the simplest definition of betting against the public, teams getting no more than 50 % of moneyline bets, we get a system with a large number of games and consistent winning results.
Easter Egg Dominoes by Simple Play Ideas Bowling with Wobbly Easter Eggs from And Next Comes L Stack «Em Don't Crack «Em Game from Toddler Approved Sidewalk Chalk Bunny Hop Game from JDaniel4's Mom Number Recognition Easter Game from Little Bins for Little Hands Easter Memory Game from Happily Ever Mom Gross Motor Egg Game from Gift of Curiosity Beginning Letter Sounds Easter Egg Hunt (with Free printable!)
Nacke and colleagues have developed a simple 2D shooting game that uses both a normal Xbox 360 controller and a number of physiological inputs.
And either of those games is much simpler than poker for a number of reasons.
Go is an ancient Chinese board game that's elegantly simple, yet wickedly difficult to master because of the near - infinite number of legal moves on the board's 19 - by - 19 grid.
«This dynamic has worked to devolve first - generation dating apps to a simple «game of numbers» in many users» minds — a dynamic that creates and even incents low - quality engagements.
Simple controls and a number of newcomer - friendly features make Madden 09 on the Wii a good game for beginners, but there's very little new here for series veterans.
This 100 - level puzzle game is deceptively simple — with memory - based challenges involving colors and numbers — but ups the pressure by adding a countdown clock and gradually increasing the number of rules you must follow.
It is a lot more simple than... what I hear a lot is people talking about are sub-genres, and whether things are sims or arcade - style games, and a whole lot of things that just doesn't prove out in the motivations of our players, nor in the numbers.
A tug of war style affair dressed in the robes of a riotous one - on - one fencing game, Nidhogg's mandate is twisted, but simple; you have to stab your opposite number up to the point that you can run past their corpse and reach the end of either the furthermost east or west direction of each stage in order to be swallowed by a massive dragon, snake - thing.
There are a number of game modes that you can play in order to get better before taking on the main game, or you can just jump right in if you like, it's that simple.
Rather than presenting combat as a simple numbers game, here you actually place your troops on the field, position your champion, and let slip the dogs of war.
The number of rules and «but ifs» might turn off some first - time players as well, as this KH game takes some hours of getting used to, whereas the others were simple to pick up and play.
I can no longer count the number of times, perfectionist as I am, have reloaded saves from previous turns just to correct the simplest mistake that lead to a squadmate dying, an optional boss escaping, a squadmate returning with injuries that take too long to heal or botching the mission as a whole and losing valuable intel that can help postpone the completion of the game's main objective.
A simple dice game, along the lines of a beetle drive - ie roll the right number to visit 6 european countries and write the relevant language's word for «hello» in the box.
a straightforward worksheet aimed at Yr7, practising the time (12 and 24 hour clocks) in French, using analogue and digital clock faces; a simple powerpoint revising numbers (for telling the time) and a few time - related words; thirdly, a game practising the time in and out of French (template uploaded from TES, which I have adapted) and finally a powerpoint introducing the time using the 12 hour clock only
A bundle worth # 27 with speaking and writing mats and a transition pack from primary school to secondary school offered (# 5 worth)- A starter activity for each lesson on the first slide + learning objective + challenge activities throughout the power - point - Vocabulary games and worksheets with challenge activities - Speaking and writing activities to be able to talk about yourself (age, name, family)- Learn this alphabet (link to songs on the power - point)- Countries + game on flags - Talk about your nationality (gender and adjective agreement)- Definite and indefinite articles (le / la / les - un / une / des)- Say where you live and where you used to live (survey activity with editable worksheet)- Work on formulating simple questions in French - Avoir with a dice game and grammar activities to practise this irregular verb - Numbers up to 31 + months + seasons + birthday + date - Talk about your favorite object - Colours + adjective agreement - A worksheet to accompany each power - point - A revision worksheet to practise the vocabulary and grammar points seen in the unit - Writing end of unit test + a vocabulary test - Mon autoportrait (description of your hair and eyes)- An adjective agreement game to do in class with all the students (see explanation under the slide)- Grammar explanation on adjective agreement - A lesson on the verb «être» with various activities to practise the irregular endings (also some activities with être and adjective agreement)- A written activity on yourself and your family with a nice worksheet.
A bundle worth # 45 with a transition pack from primary school to secondary school offered (# 4 worth)- A starter activity for each lesson on the first slide + learning objective + challenge activities throughout the power - point - Vocabulary games and worksheets with challenge activities - Speaking and writing activities to be able to talk about yourself (age, name, family)- Learn this alphabet (link to songs on the power - point)- Countries + game on flags - Talk about your nationality (gender and adjective agreement)- Definite and indefinite articles (le / la / les - un / une / des)- Say where you live and where you used to live (survey activity with editable worksheet)- Work on formulating simple questions in French - Avoir with a dice game and grammar activities to practise this irregular verb - Numbers up to 31 + months + seasons + birthday + date - Talk about your favorite object - Colours + adjective agreement - A worksheet to accompany each power - point - A revision worksheet to practise the vocabulary and grammar points seen in the unit - Writing end of unit test + a vocabulary test - Mon autoportrait (description of your hair and eyes)- An adjective agreement game to do in class with all the students (see explanation under the slide)- Grammar explanation on adjective agreement - A lesson on the verb «être» with various activities to practise the irregular endings (also some activities with être and adjective agreement)- A written activity on yourself and your family with a nice worksheet.
A collection of resources for Harvest Festival and a simple Powerpoint which would be great to use for an Assembly A long «Harvest Festival» banner and a «Harvest» banner Large letters each decorated with ears of corn - great to use for a larger display Various display borders - print out as many times as you need for a display board of any size Decorated cards with songs and rhymes about Harvest Festival Topic word cards Information cards about Harvest Festival - each card is decorated with pictures of fruit and vegetables Large colour pictures of harvest foods - these are in colour and also in black and white so could be used for art work A4 work borders in black and white and colour - these could be used for writing borders or to mount the childrens work A Powerpoint about Harvest Festival - the pages of this could also be printed to make into a book A number rhyme card and props to use when singing the rhyme - «On the Farmers Apple Tree» A fruit and vegetable matching pairs game A Harvest themed picture bingo game Colour photos of Harvest, Fruit and Vegetables etc - great for displays and for discussion Harvest themed colouring sheets
That game involves simple addition and subtraction of whole numbers and can be played by students of any age.
After watching dozens of adults totally miss the English contribution to this simple little game, I thought this would be a great way to teach students how to recognize the difference between what words describe and what numbers calculate.
Word searches - 2 word searches with words and pictures Writing pages - a collection of photocopiable sheets with toy themed borders Writing worksheets - a collection of worksheets with toy pictures and lines below for writing My favourite toy - draw and write about your favourite toy Word mat - an A4 word mat with words and pictures to use for writing activities Number line - a number line to 100 on colourful toys Alphabet line - a colourful alphabet line Flash cards - word and picture cards of lots of different toys Design a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus mucNumber line - a number line to 100 on colourful toys Alphabet line - a colourful alphabet line Flash cards - word and picture cards of lots of different toys Design a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus mucnumber line to 100 on colourful toys Alphabet line - a colourful alphabet line Flash cards - word and picture cards of lots of different toys Design a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus mucNumber dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus mucnumber of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus much more
Viz will provide a number of titles, including Cross Game, a baseball / coming of age story; Dawn of the Arcana, a fantasy romance about a princess forced to marry the prince of a rival nation; Kekkaishi, a good - natured battle manga (Shaenon Garrity wrote the best article ever about Kekkaishi); Maoh: Juvenile Remix, Natsume Ono's indy - ish not simple, Sand Chronicles, and the thoughtful sci - fi tale Saturn Apartments, which is my favorite manga of all time.
His description: «Memory4Kidz is a simple memory game that allows children to focus on the basics of colors, numbers and shapes by choosing the appropriate game type.
There will be over 18,000 words of new material for you to read through, a shop to purchase things like eBooks from, a number of simple games that go along with events in the books, and a generally social experience through which to share your enjoyment of the Harry Potter series.
I'm sure if one includes st dev, these numbers would have no significant predictive basis, and that predicting whether the market goes up or down is a mugs game (we should just be buying cheap things), but I'm interested in the implications of the seemingly strong predictive power of this simple metric — how far can it be pushed?
The reason for this is that the green - bordered cards tend to contain slightly simpler chains of actions and focus more on placing minions, while the brown deck contains a higher number of cards that allow for more complex plays to appear as the game progresses, creating a natural flow to the action that I appreciated very much.
Yes, I hear all of you PUBG and PC fanboys, it is difficult to put that many controls on a controller with a limited number of buttons to input, but anyone jumping into this game from another shooter is sure to be scratching their head when trying to figure out how to do the simplest things like healing yourself, reloading, or aiming the way you want to.
And of course why exactly not on the nintendo platforms, well it's simple: microsoft is making around 2 billions each year from their live gold scheme, we all know those numbers are silly high but even half of that is way too much money to spread the marketing around, giving money - sorry - «resources» to the top publisher while justifying those programs with free «indie» games, you know the guys chased away from the industry.
There are additional friendly characters that introduce some new mechanics in short spurts and each stage has a number of collectibles to find, but Shu still feels focused on presenting a simple and pure kind of platforming game.
By removing the number one consumer friction point of inputting a 25 digit code via a game controller, we have made this process significantly simpler.
Smash Bros. keeps things simple: you bash players until their health percentage hits dangerous high numbers, so that they can be knocked out of the arena; its control scheme broadly mapped to the pad that gives a basic understanding to every character in the game.
This is very simple — the Kinect will «scan» your body and place you in the game, before asking you to complete a number of motions to correctly calibrate the unit.
Outside of the narrative, the game offers a number of reasons to return, with worldwide and friends rankings for time getting through each level and a very simple, but well - designed level editor that seems to have a lot of potential for some interesting levels created by those more talented budding designers.
Eiji Aonuma: Indeed I have always wanted to avoid encrypting things in the past but given that the scale of this game is much more important than anything we have done so far, with a lot of different objects To offer players, I think the simplest solution is to have more numbers.
Early in the game the combat is overly simple, usually just button mashing with the occasional dodge gets you through but later in the game when you have a larger number of attackers who are mixed between ranged and close combat it can become pretty fun as you learn to vary your attacks and when to use certain abilities.
«Making the numbers go up» in video games feels good because the problems in our own lives are rarely even reducible to «numbers,» let alone solved with a simple mixture of determination and time.
There are also unlockables in the game, depending on how many of the single - player trials and number of matches you have completed, but one of these unlockable Godheads is a simple flag.
The tools are fairly simple to understand and there are a number of assets included in the software that can help even non-artists create an appealing game.
Mahjong Mystery: Case of Numbers is also a perfect educational game for kids to pick up simple math.
Bloons is a seemingly simple trajectory game in which you must pop as many balloons as possible using a limited number of darts and other power ups.
Game Maker Studio may be a reined - in experience for most students of game design but it is a simple piece of software that allows for complex coding and it has produced a number of great titles since its inception in 1Game Maker Studio may be a reined - in experience for most students of game design but it is a simple piece of software that allows for complex coding and it has produced a number of great titles since its inception in 1game design but it is a simple piece of software that allows for complex coding and it has produced a number of great titles since its inception in 1999.
You'll find the typical, simple grapple system alongside a number of jabs and kicks and takedowns in the game but they are all rather repetitive.
It is refreshing to see a game this simple be able to grab a players attention for a number of hours.
While most are simple and fun — like Supremacy, which throws all of the games features into the mix as player's vie for control points, and Heroes vs. Villains, in which random player's become the aforementioned hero characters and try to eliminate the other team's heroes — but a number of the game modes are just run - of - the - mill shooter cliches.
Boss battles are a simple luck - of - the - roll game of chance, where players take turns rolling the numbered die to match or beat the number shown on the boss card.
a b c d e f g h i j k l m n o p q r s t u v w x y z