That being said, the games short and
simple gameplay makes Playgrounds the perfect way to kill short bursts of time.
Its rewarding yet
simple gameplay makes it a perfect entry point for those not invested in the racing genre.
Easy difficulty and
a simple gameplay makes a game childish.
Not that the 8 - and 16 - bit graphics or
simpler gameplay make these older games inferior to their high - def sequels.
Not exact matches
What
makes him so good is his
simple gameplay, minimal hassles with neat passing, and composure.
Whatever minor dissonance may be created by the occasional wrong note, it's more than
made up for by
gameplay that's
simple, fun, and insanely addictive.
Wonderful music, appealing levels,
simple, enjoyable story, good
gameplay, and fair amount of hidden treasures
make this game a great choice not only for fans of platformers.
The
simple, predictable
gameplay is one barrier, the abstract nature of the story another, creating an experience that's big on audio - visual power and artistry but short on the stuff that
made Journey truly magical.
Simple gameplay but with a new polish and sheen and really clever design, mixed with immaculate presentation help to
make Bit.Trip Complete, and its Nintendo 3DS cousin Bit.Trip Saga, worthwhile purchases.
The ability to use parkour to climb almost any obstacle certainly
makes the
gameplay much more fun than the
simple hack and slash of Dead Island.
In fact, the switch back to interactivity
makes it doubly obvious how far the character has strayed from his
simple, addictive,
gameplay - driven roots.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a
simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar,
making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It features
simple gameplay in an adorable world but the overall unsatisfying formula and lack of substantial content
make it an easily forgettable fighter even for dedicated Touhou fans.
Interesting
gameplay mechanics — By
making use of a minimalistic control scheme that focuses on rotating levels to allow for shifts in gravity among other
simple gameplay mechanics, The Bridge manages to feel new and fresh.
What
makes Bomberman an unbeatable multiplayer experience is its
simple yet chaotic
gameplay.
With Sonic Mania, SEGA swapped things and focused on complicated level design and
simple gameplay — which is what
made Sonic so great in the first place.
Simple and familiar
gameplay makes this the ideal first Little Witch Academia game.»
The two
gameplay elements that
make it up could have been integrated more firmly by more thoughtful design; and, individually, those parts could have turned out far more engaging if
simple steps had been taken to avoid minor and recurring annoyances.
There's a lot to unlock here, and while it is complex at times, the main core
gameplay is as
simple as can be, which is what
makes it so addicting to play.
8.25 — GameInformer: «Toad doesn't jump, he doesn't attack, and he doesn't
make use of any power ups (aside from a short - lived pickaxe) and yet Nintendo extracts more entertainment from this character's
simple gameplay concepts than I thought possible»
The original Don Bradman Cricket was a well
made and polished game that managed to combine the complexity of Cricket with a
gameplay that keeps it fun but still
simple enough so that anyone could jump in and play it.
Blade Ballet's battles involve up to four spinning sword - wielding robots but is its
simple gameplay enough to
make you dizzy?
Although Dr. Luigi isn't much of a step - up from other Dr. Mario games, the great presentation, Operation L mode, and being able to play online will
make it a worthwhile download for fans of the series while newcomers will appreciate the
simple yet hard to master
gameplay.
It might look like a
simple game of Whack - A-Zombie, but Dead Rising brings multi-layered
gameplay and tough decisions that hardcore gamers will love
making.
Once you begin to master its deceptively
simple gameplay, the satisfaction that you feel when you climb the leaderboards
makes it all worthwhile.
Simple and addictive
gameplay make for a solid gaming experience on the iPad!
It blends a classic
simple gameplay with some complex concepts of what
makes a match.
It's a
simple, solid storyline, which is really all the game needs since Wave of Darkness is
made with
gameplay as it's primary focus.
The addictive
gameplay is drastically changed by this
simple addition of a gravity field, as orbs that normally would not
make it past the larger of its brethren gently curve around and settle gently.
Point and click games may seem like one of the
simplest genres to create, but as those who have been ardent players over the years know there's a subtle and tricky art to crafting the many puzzles that
make up the core
gameplay.
Its refined game balance and
simple to use interface
make this game accessible to players of any skill level while at the same time offering 30 + hours of
gameplay.
Combined with the
simple but fun
gameplay it
makes Mercury Hg a steal, and the perfect game if you're on a tight budget.
Simple graphics paired with excellent sound effects, soundtrack and mostly smooth
gameplay make for an enjoyable, eerie game that is sure to delight horror fans and newcomers to the genre alike.
Puzzles also
make up a part of the
gameplay and tend to stick to
simple idea's, but usually require just enough thought to
make you pause for a moment and consider your moves.
The ability to use parkour to climb almost any obstacle certainly
makes the
gameplay much more fun than the
simple hack and slash of Dead Island.
The
gameplay on offer here may be too simplistic for some, but it's the tight focus that
makes Fireball feel so slick and smooth to play, it's not diluted by needless additions nor pointless abilities, it just gives you a
simple task and lets you get on with it.
Stack AR might not be the most complex of games, but its block stacking
gameplay combined with 3D AR view
makes it a
simple and effective demonstration of AR gaming in a real life environment.
So I had to
make this game as fast as possible with a
simple design but interesting
gameplay.
For Honor delivers a
simple yet complex style of
gameplay that
make for some amazing yet entirely unscripted moments with its unique approach to combat.
You would think that having
simple gameplay and having
made several successful incarnations of that
gameplay would
make things easier.
There's always some sort of steep learning curve with rhythm games, but Nintendo managed to
make the
gameplay simple enough for almost anyone to pick up.
It's
simple gameplay combined with hilarious scenarios and colorful, detailed art
make this the game I keep going back to, trying to unlock everything.
Renegade Round - Up is a
simple kind of
gameplay that I'm surprised hasn't been seen in MMO battlegrounds.The return of players being able to hold two items at once, combined with the feather and Boo items
makes me feel like Nintendo not only learned to not rush their battlemode feature, but to build on it.
As we delved into the
gameplay though, we were delighted to find the
makings of a great puzzler — a
simple, easy to understand mechanic that allows for a deceptive amount of creativity and variation.
Our idea for the series was
simple: rework old school gaming concepts in beautiful high - definition visuals, while keeping the easy to learn, difficult to master
gameplay that
made us fall in love with games in the first place.
The
gameplay is very
simple, but also really addictive, and this is where all the accent was put during the
making of the game.
Customizable load outs and additional sub-weapons you can find
make the
gameplay feel deeper, but remain
simple to understand.
These
simple additions to the
gameplay makes for a fun experience.
A relatively
simple game, but an extremely engrossing and unique narrative as well as some delicate but distinctive twists on
gameplay and visual design
made for a wonderful experience.
I believe a large part of this is because the Kirby series always finds a way to
make the
simple characters shine, and the core
gameplay mechanics of sucking up enemies and stealing their powers feel fresh and new each time.