Sentences with phrase «simple gameplay seem»

looks like a Disney cartoon to some degree at first, the cartoon graphics and simple gameplay seem to be made for children.
Told in a first person perspective, Blackwood Crossing looks like a Disney cartoon to some degree at first, the cartoon graphics and simple gameplay seem to be made for children.

Not exact matches

This game has an incredible beauty, each pixel and well used, the game despite seem boring and a lot of fun, the graphics are very good, the story does not lack, the gameplay is simple and magnificent, my score is 10.
After the first couple of missions which seem purposely simple to let the player experiment with the gameplay mechanics, levels increase in difficulty and require more coordination of the characters.
3 Kingdoms TD drips with a level of style that seems almost disproportionate to the simplicity of the gameplay itself, but if you're going to keep things simple you may as well go hog - wild in some other way.
Xenoblade is a series that seems to promote more complexity and storytelling that the other Nintendo franchises that prioritize gameplay mechanics and mainly reuse a simple premise.
Now, while that explanation may seem very involved, the core gameplay of Blue Reflection is very simple.
Point and click games may seem like one of the simplest genres to create, but as those who have been ardent players over the years know there's a subtle and tricky art to crafting the many puzzles that make up the core gameplay.
It has some issues sure but what seems like simple gameplay on the surface i.e. land, loot and kill has more depth and subtle strategy than people give it credit for.
It takes a very simple set of mechanics and adds in a series of levels that all introduce new, tricky ideas into the gameplay, creating a challenging game that seems easy to play from the outside but incredibly difficult to master.
Basic controls for the game itself seems natural with comparison to many action shooter games and with a simple flow of the tutorial / first level, gameplay mechanics are easy to pick up.
The core gameplay of Rotastic starts of simple, spinning in circles and releasing your grasp to launch to another axis, but once past the initial thought of: «These mechanics seem quite solid», and more and more features are introduced, that thought quickly changes.
At its core, the gameplay seems simple enough but requires a lot of strategy and use of physics.
The gameplay on offer seemed very simple in the demo though so I am still holding off on singing its praises unreservedly but I am certainly keen to see how the final product turns out.
While the gameplay seemed simple, it was nonetheless fun and suited the needs for the story perfectly.
The gameplay never strays from this, but while it may seem simple initially, it gets surprisingly hard fairly quickly.
The predecessor Siegecraft Defender was a much more traditional game in the tower defence genre, but Blowfish Studios» Siegecraft Commander feels like a very natural, although unique, evolution, and for a concept that seems very simple at face value, packs a surprising amount of depth and strategy to its gameplay.
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