looks like a Disney cartoon to some degree at first, the cartoon graphics and
simple gameplay seem to be made for children.
Told in a first person perspective, Blackwood Crossing looks like a Disney cartoon to some degree at first, the cartoon graphics and
simple gameplay seem to be made for children.
Not exact matches
This game has an incredible beauty, each pixel and well used, the game despite
seem boring and a lot of fun, the graphics are very good, the story does not lack, the
gameplay is
simple and magnificent, my score is 10.
After the first couple of missions which
seem purposely
simple to let the player experiment with the
gameplay mechanics, levels increase in difficulty and require more coordination of the characters.
3 Kingdoms TD drips with a level of style that
seems almost disproportionate to the simplicity of the
gameplay itself, but if you're going to keep things
simple you may as well go hog - wild in some other way.
Xenoblade is a series that
seems to promote more complexity and storytelling that the other Nintendo franchises that prioritize
gameplay mechanics and mainly reuse a
simple premise.
Now, while that explanation may
seem very involved, the core
gameplay of Blue Reflection is very
simple.
Point and click games may
seem like one of the
simplest genres to create, but as those who have been ardent players over the years know there's a subtle and tricky art to crafting the many puzzles that make up the core
gameplay.
It has some issues sure but what
seems like
simple gameplay on the surface i.e. land, loot and kill has more depth and subtle strategy than people give it credit for.
It takes a very
simple set of mechanics and adds in a series of levels that all introduce new, tricky ideas into the
gameplay, creating a challenging game that
seems easy to play from the outside but incredibly difficult to master.
Basic controls for the game itself
seems natural with comparison to many action shooter games and with a
simple flow of the tutorial / first level,
gameplay mechanics are easy to pick up.
The core
gameplay of Rotastic starts of
simple, spinning in circles and releasing your grasp to launch to another axis, but once past the initial thought of: «These mechanics
seem quite solid», and more and more features are introduced, that thought quickly changes.
At its core, the
gameplay seems simple enough but requires a lot of strategy and use of physics.
The
gameplay on offer
seemed very
simple in the demo though so I am still holding off on singing its praises unreservedly but I am certainly keen to see how the final product turns out.
While the
gameplay seemed simple, it was nonetheless fun and suited the needs for the story perfectly.
The
gameplay never strays from this, but while it may
seem simple initially, it gets surprisingly hard fairly quickly.
The predecessor Siegecraft Defender was a much more traditional game in the tower defence genre, but Blowfish Studios» Siegecraft Commander feels like a very natural, although unique, evolution, and for a concept that
seems very
simple at face value, packs a surprising amount of depth and strategy to its
gameplay.