We searched for
a simple graphic system and a decisive colour combination, which builds a recognisable brand.»
Not exact matches
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a
simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo
system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded
graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening
system, called the «Seventh Sense» awakening, unlike the NUNS awakening
system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It is a pretty good game withg an engaging storyline, with amazing
graphics, but the
system is still outdated, and very laggy and crashy, and it is still following the same
simple fomat since oblivion, and in some parts there are a lot of glitches, crashes, and sowtware lags.
The upgraded audio
system and navigation
systems boast a touchscreen with similarly large virtual buttons and
simple, clear
graphics.
The Dodge Challenger's available navigation
system accommodates one - step voice - controlled destination entry and enhanced 3 - D navigation map
graphics, making it
simple for drivers to recognize where they are and where they need to go.
The Yeti's touchscreen
system is
simple enough to use and it works just fine, but there's none of the slick menu controls and expensive - looking
graphics that you get with the latest Skoda models.
The touchscreen is easy to use thanks to a
simple interface and clear
graphics, but Toyota's infotainment
system could use an update to make it slightly modern.
All elements of the True Touchpad Interface ™, including the new operating
system with
simple, clean
graphics and menu structures, were designed in concert to work seamlessly with one another.
The updated
graphics are
simple, but give the game a much more modern aesthetic compared to Space Invaders, but they still look good no matter what
system you're playing on (Titan Attacks!
Build & Battle Icons While Respawning: Another thing we did to help players when using the Build & Battle
system was to display a
simple graphic icon of each of the structures on the battlefield as the player is drop - poding into combat.
That's not said with insult or anything, it's a
simple statement that this is not the AAA, huge - budget release with
system - pushing
graphics and mass market appeal that will sell millions and win awards.
Auralux features vibrant
graphics and a
simple procedural music
system that adapts to the events in the game.
Tales of the Rays features console - quality
graphics and gameplay, including the all - new Linear Motion Battles
system, with
simple controls optimised for mobile devices.
The first handheld gaming
system featured a black and white LCD screen with
simple block
graphics, and long interchangeable game cartridges.
If any game ever challenged the old distinction between
graphics and gameplay this is it, because
simple as its
systems are, and even as dull as the fetch - questing can sometimes be, the look and script and voice - acting carry this rocketing over the finish line — as well as through the taste barrier.
As can be expected from a top - down strategy game with
simple graphics, Factorio is a very forgiving game with low
system requirements.
Sibling Rivalry is behind the
graphics, signage, website design and other touchpoints for the festival, and has used a
system whereby
simple black and white sans serif typography works against some tantalising photography of the desert landscape.
The
simple notion is this: you drop a
graphic file onto a rectangle, adjust some controls, press a button and out comes music «composed» by the picture you put into the
system.
The game features good
graphics,
simple controls, fun tricks, and a boost
system to help you gain an edge.