Not exact matches
Gameplay is very
simple with one
button to
jump and one
button to attack.
With a
simple click of the view
button, the speedo and tach
jump out of the way and the infotainment screen takes center stage.
No swivel screen, no 5 - row QWERTY, no trackball, no
jump screen
button, and like as not no
simple «Kick UI.
Most of the gameplay is predicated on two
buttons —
jump and punch — but the
simple controls belie the game's depth.
Yes, I hear all of you PUBG and PC fanboys, it is difficult to put that many controls on a controller with a limited number of
buttons to input, but anyone
jumping into this game from another shooter is sure to be scratching their head when trying to figure out how to do the
simplest things like healing yourself, reloading, or aiming the way you want to.
As a platformer, Goblin Sword is a
simple, casual game of four
buttons: one to go forward and one backward, one to
jump, and another to attack.
Controls-wise, River City Ransom: Underground makes use of the
button commands, from the
simple jump, punch, and kick to the more advanced like special and grab.
The controls are
simple to grasp with your four facia
buttons controlling light and heavy attacks,
jump and slide.
Navigating Yoshi is easily controller with the left thumbstick, and a
simple press of the A
button will see Yoshi
jump, while the B
button will make Yoshi stick out his tongue to capture his enemies.
It's a very
simple game; one that relies on a single
jump button and the mastery of its momentum based platforming.
With a
jump button assigned to either your A
button or the RT, and the colours included actionable via the other face
buttons, it all seems pretty
simple.
Super Crate Box requires only four
buttons... left, right,
jump and shoot... pretty
simple, but when you put even those basic controls on a touchscreen they suck.
The control systems of Bayonetta are quite
simple that includes
buttons for attacks (x2), gun,
jump and the trusty dodge mechanic which at times can unleash witch time.
After a while you get the handle of it but I am left questioning why the
simple act of a
jump could not be accomplished with a customary
button press.
Controls are really
simple with just the left stick being used to move around and the 4 face
buttons allowing you to
jump, attack and use one of the two characters special abilities.
The controls are very
simple with movement using the d - pad and a single
button used for
jumping.
Like all Lego titles the game features full co-op gameplay that can have players
jump in and out with a
simple button push of your second controller.
It takes one
simple mechanic — cloaking yourself so that you're invisible to enemies, cameras, security devices, and the like — adds in a
jump button, and creates an entire game experience around this one idea.
He (or she, though I created a dude, so I will use the male pronoun going forward) can
jump, wall run, and a
simple press of the X
button causes him to grind over power lines, gutters, roof tresses, light poles; basically anything with an edge.
Thankfully, switching between the two is a breeze, as at the touch of a
button players can
jump from one to the other, making it a
simple affair.
A
simple single
button platformer in the mould of Spectrum classics such as Jet Set Willy, VVVVVV is comprised of a series of single screen levels to navigate through using nothing but the
jump button.
The controls are
simple, you press A to
jump, B to pick up item, the arrow keys to move Mario, the L / R to select the worlds and the Start
button to pause or continue the game at your own pace.
Jumps and punches are
simple button presses, special moves take the style of Smash Brothers by pressing a particular direction but hitting the «special»
button to pull these stunts off.
The double
jump is an essential maneuver, but I found that, for some reason, the «
simple» double tap of the
jump button didn't always work — and it tended to be in the situations where it was most essential — leading me to relive some childhood memories and curse at the screen: «I pressed the smegging
jump button!
The fighting system might seem
simple — there are just three
buttons, to attack,
jump and use a special move — but there's a remarkable amount of depth that lies beneath this.
· A
jump button and
simple control, using directional arrows, moves players between lanes of traffic.