It is challenging but such a form gives the player a lot more fun than
a simple linear gameplay and that is most important to us.
Not exact matches
Inventive level design in the second act offers some much needed diversity to some of Color Splash's otherwise
linear gameplay before the disappointing third act regresses into
simple and uninteresting battles.
It's also interesting to see him tackling the lack of
simple level - based
gameplay in recent Castlevanias, which he apparently yearns for: «Another reason I brought Rondo of Blood to PSP this time was to test case with the consumers if they would accept the
linear type of game.