Sentences with phrase «simple motion controls»

You played the Global Testpunch, watched the open invitational, and now it's finally time to step into the ring and put those punchin» powers to the test under simple motion controls, a cast of colorful characters and a slew of souped - up fisticuffs.
I've already written about motion controls, so I don't want to repeat a lot of what I said back then, but right now we've moved past simple motion controls.
In addition to the above features, the South Korean mobile manufacturer will be introducing a number of alluring features for the smartphone: Easy Mode for simple access to most used functions, Smart Alert which can give notifications for missed call, messages and more when you pick up the smartphone, and Motion UX which can use functions such as Mute, Refresh, Update and Scan for other devices with simple motion controls.
Like all of the few good games made for the Kinect, Fruit Ninja Kinect uses a very simple motion control scheme: Slash your arm in the direction that you want to slice the fruit, and you'll be successful.

Not exact matches

And their detailed understanding of the underlying reaction mechanism should enable the LMU researchers to apply this relatively simple way of controlling molecular motions to other types of chemical switches.
The movement of the underhand throw is a simple, easy - to - control upward pendulum motion.
Seems to be simple but needs a powerful core to control the motion.
With almost no motion control, and very simple challenges,
With almost no motion control, and very simple challenges, this game should have been advertised to younger children.
This is a shallow, simple shooting gallery you would expect from a motion control minigame collection, adding a VR layer to expand it to 180 degree action isn't enough and even if you are engaged there is no way to compete against yourself, let alone the world.
Simple game based on timing more than anything else with motion controls that are good.
It's equally appealing in motion, the soundtrack is wonderful, and the controls are intuitively simple.
Pick from a selection of characters equipped with super-powered arms, and use simple motion or button controls to dish out highly strategic beatdowns in select stages of the single - player campaign or even in one - on - one matches.
Koei Tecmo's project would have avoided motion controls, focused on alternating missions between ground combat and a simplified space combat system designed to be simple to control and visually over the top.»
Analyse how motion, force and energy are used to manipulate and control electromechanical systems when designing simple, engineered solutions
In theory, the steering - wheel - mounted controls should at least offer the ability to make inputs while keeping eyes on the road, but nearly all functions — even simple map scrolling — are locked out while the car is in motion.
Gesture control allows me to control audio volume or answer a phone call with some simple hand motions, but it doesn't work perfectly every time.
A key difference from other McLarens is a simpler and more affordable passive suspension system, i.e. without the active hydraulic body - motion controls of the higher - end cars.
Intelligent Voice Control understands natural speech patterns to fulfill any command, and optional Gesture Control uses simple hand motions to control navigation, communication and entertaControl understands natural speech patterns to fulfill any command, and optional Gesture Control uses simple hand motions to control navigation, communication and entertaControl uses simple hand motions to control navigation, communication and entertacontrol navigation, communication and entertainment.
InControl Touch Pro Duo with additional touchscreen controls located below allow you to command all of your in - cabin technology with the simple brush of a fingertip, switching over to the use of a knob when your vehicle is in motion for optimal safety at all times.
I fail to see how this would be any sort of improvement over simple buttons for an ereader, much as I've found that Nintendo's «revolutionary» motion controls for the Wii are not any sort of improvement for the vast majority of videogaming tasks and indeed actively get in the way more often than not.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Just like how in Wario Land Shake if you literally shook the controller like crazy, the controls got all imprecise and didn't work well but if you used a simple flick and moved the controller in a gentle up and down motion, everything worked perfectly.
But Pixel Slime U delivers exactly what it meant to, a difficult perpetual motion platformer with tight controls and simple graphics.
Pick from a selection of characters equipped with super-powered arms, and use simple motion or button controls to dish out highly strategic beat downs in select stages of the single - player campaign or even in one - on - one matches.
The PlayStation Camera, which adds Kinect-esque motion - sensing to the gaming mix as well as, more usefully, voice - controlled menus (with a simple «PlayStation...» order) is a nice, inessential piece of kit.
Amateur controls simplify these mechanics into simple up or down motions, making the game both easier to play and easier to learn.
Many praised the attempt at offering a motion control scheme for the Wii, however some had issues with the overall responsiveness of the motion controlling, as combat could devolve into simple gestures, which is a shame as the actual combat mechanics are possibly some of the deepest in any Zelda game.
With the Wii, Motion controls were easily demonstrable and simple and easy to use where as VR requires more demo time, precise inputs and is not easy to show off to the average user.
Tales of the Rays features console - quality graphics and gameplay, including the all - new Linear Motion Battles system, with simple controls optimised for mobile devices.
Simple shots, massive dunks and blocks are all done with simple motions, and thankfully EA knew exactly where to stop — we haven't been left with a game that requires plenty of practice to remember the dozens of ways that motion control is empSimple shots, massive dunks and blocks are all done with simple motions, and thankfully EA knew exactly where to stop — we haven't been left with a game that requires plenty of practice to remember the dozens of ways that motion control is empsimple motions, and thankfully EA knew exactly where to stop — we haven't been left with a game that requires plenty of practice to remember the dozens of ways that motion control is employed.
So instead of adding a bunch of features to the motion control experience I believe simple refinement of what's already there is all we're going to get for the next 10 - 20 years, after which Virtual Reality technology is predicted to begin emerging.
The description says: «Using simple touch or motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on - screen world to change,»
Microsoft's motion controls are simple and they can be reliable, but they don't require holding or waving a controller, which is its best friend and biggest enemy at the same time.
The game's motion controls enhanced this - while plenty of it was simple, with a flick being able to send Mario spinning like a corkscrew or toss items, it added to the sense of weightlessness and immersion that the game's space setting allowed for.
Some are simple one - room puzzles, offering everything from a test of timing with your bow and arrow to a motion - controlled game of pachinko.
The controls are very simple without any complex motions.
Optional simple modes (without all the fancy stuff) and motion controls (which look like a natural evolution to Wii Sports Tennis) give further depth to the game.
From the way you can arc your punches to the simple thrill of leaning into a jab, Arms is most joyous when you're feeling your way through its motion controls.
Rather than relying upon a remote or physical controls on the speaker itself, the AIUR will allow you to adjust volume, change songs, pair to new devices, and more — all with a simple hand motion.
IK Multimedia may not have invented touchless motion control with the iRing, but it has made gesture - based functionality incredibly simple and affordable.
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