You played the Global Testpunch, watched the open invitational, and now it's finally time to step into the ring and put those punchin» powers to the test under
simple motion controls, a cast of colorful characters and a slew of souped - up fisticuffs.
I've already written about motion controls, so I don't want to repeat a lot of what I said back then, but right now we've moved past
simple motion controls.
In addition to the above features, the South Korean mobile manufacturer will be introducing a number of alluring features for the smartphone: Easy Mode for simple access to most used functions, Smart Alert which can give notifications for missed call, messages and more when you pick up the smartphone, and Motion UX which can use functions such as Mute, Refresh, Update and Scan for other devices with
simple motion controls.
Like all of the few good games made for the Kinect, Fruit Ninja Kinect uses a very
simple motion control scheme: Slash your arm in the direction that you want to slice the fruit, and you'll be successful.
Not exact matches
And their detailed understanding of the underlying reaction mechanism should enable the LMU researchers to apply this relatively
simple way of
controlling molecular
motions to other types of chemical switches.
The movement of the underhand throw is a
simple, easy - to -
control upward pendulum
motion.
Seems to be
simple but needs a powerful core to
control the
motion.
With almost no
motion control, and very
simple challenges,
With almost no
motion control, and very
simple challenges, this game should have been advertised to younger children.
This is a shallow,
simple shooting gallery you would expect from a
motion control minigame collection, adding a VR layer to expand it to 180 degree action isn't enough and even if you are engaged there is no way to compete against yourself, let alone the world.
Simple game based on timing more than anything else with
motion controls that are good.
It's equally appealing in
motion, the soundtrack is wonderful, and the
controls are intuitively
simple.
Pick from a selection of characters equipped with super-powered arms, and use
simple motion or button
controls to dish out highly strategic beatdowns in select stages of the single - player campaign or even in one - on - one matches.
Koei Tecmo's project would have avoided
motion controls, focused on alternating missions between ground combat and a simplified space combat system designed to be
simple to
control and visually over the top.»
Analyse how
motion, force and energy are used to manipulate and
control electromechanical systems when designing
simple, engineered solutions
In theory, the steering - wheel - mounted
controls should at least offer the ability to make inputs while keeping eyes on the road, but nearly all functions — even
simple map scrolling — are locked out while the car is in
motion.
Gesture
control allows me to
control audio volume or answer a phone call with some
simple hand
motions, but it doesn't work perfectly every time.
A key difference from other McLarens is a
simpler and more affordable passive suspension system, i.e. without the active hydraulic body -
motion controls of the higher - end cars.
Intelligent Voice
Control understands natural speech patterns to fulfill any command, and optional Gesture Control uses simple hand motions to control navigation, communication and enterta
Control understands natural speech patterns to fulfill any command, and optional Gesture
Control uses simple hand motions to control navigation, communication and enterta
Control uses
simple hand
motions to
control navigation, communication and enterta
control navigation, communication and entertainment.
InControl Touch Pro Duo with additional touchscreen
controls located below allow you to command all of your in - cabin technology with the
simple brush of a fingertip, switching over to the use of a knob when your vehicle is in
motion for optimal safety at all times.
I fail to see how this would be any sort of improvement over
simple buttons for an ereader, much as I've found that Nintendo's «revolutionary»
motion controls for the Wii are not any sort of improvement for the vast majority of videogaming tasks and indeed actively get in the way more often than not.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was
motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and
motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that
simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Just like how in Wario Land Shake if you literally shook the controller like crazy, the
controls got all imprecise and didn't work well but if you used a
simple flick and moved the controller in a gentle up and down
motion, everything worked perfectly.
But Pixel Slime U delivers exactly what it meant to, a difficult perpetual
motion platformer with tight
controls and
simple graphics.
Pick from a selection of characters equipped with super-powered arms, and use
simple motion or button
controls to dish out highly strategic beat downs in select stages of the single - player campaign or even in one - on - one matches.
The PlayStation Camera, which adds Kinect-esque
motion - sensing to the gaming mix as well as, more usefully, voice -
controlled menus (with a
simple «PlayStation...» order) is a nice, inessential piece of kit.
Amateur
controls simplify these mechanics into
simple up or down
motions, making the game both easier to play and easier to learn.
Many praised the attempt at offering a
motion control scheme for the Wii, however some had issues with the overall responsiveness of the
motion controlling, as combat could devolve into
simple gestures, which is a shame as the actual combat mechanics are possibly some of the deepest in any Zelda game.
With the Wii,
Motion controls were easily demonstrable and
simple and easy to use where as VR requires more demo time, precise inputs and is not easy to show off to the average user.
Tales of the Rays features console - quality graphics and gameplay, including the all - new Linear
Motion Battles system, with
simple controls optimised for mobile devices.
Simple shots, massive dunks and blocks are all done with simple motions, and thankfully EA knew exactly where to stop — we haven't been left with a game that requires plenty of practice to remember the dozens of ways that motion control is emp
Simple shots, massive dunks and blocks are all done with
simple motions, and thankfully EA knew exactly where to stop — we haven't been left with a game that requires plenty of practice to remember the dozens of ways that motion control is emp
simple motions, and thankfully EA knew exactly where to stop — we haven't been left with a game that requires plenty of practice to remember the dozens of ways that
motion control is employed.
So instead of adding a bunch of features to the
motion control experience I believe
simple refinement of what's already there is all we're going to get for the next 10 - 20 years, after which Virtual Reality technology is predicted to begin emerging.
The description says: «Using
simple touch or
motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on - screen world to change,»
Microsoft's
motion controls are
simple and they can be reliable, but they don't require holding or waving a controller, which is its best friend and biggest enemy at the same time.
The game's
motion controls enhanced this - while plenty of it was
simple, with a flick being able to send Mario spinning like a corkscrew or toss items, it added to the sense of weightlessness and immersion that the game's space setting allowed for.
Some are
simple one - room puzzles, offering everything from a test of timing with your bow and arrow to a
motion -
controlled game of pachinko.
The
controls are very
simple without any complex
motions.
Optional
simple modes (without all the fancy stuff) and
motion controls (which look like a natural evolution to Wii Sports Tennis) give further depth to the game.
From the way you can arc your punches to the
simple thrill of leaning into a jab, Arms is most joyous when you're feeling your way through its
motion controls.
Rather than relying upon a remote or physical
controls on the speaker itself, the AIUR will allow you to adjust volume, change songs, pair to new devices, and more — all with a
simple hand
motion.
IK Multimedia may not have invented touchless
motion control with the iRing, but it has made gesture - based functionality incredibly
simple and affordable.