Sentences with phrase «simple platforming puzzles»

Side missions were optional, simple platforming puzzles that took longer to find than to solve, with the only reward being a nice chunk of salvage for upgrading weapons.

Not exact matches

At the start of the game, the puzzles and platforming you are expected to guide Trico and his ward through are simple enough but right from those opening moments you'll notice that controlling the boy is a little off.
I and Me features simple yet challenging puzzle platforming gameplay so get your wits ready and let's pounce!
It is a platformer at its core but the game offers a lot more than simple platforming and puzzle solving moments.
It's a fun and simple concept ripe with complex puzzle platforming not unlike what you'd find in HAL Laboratory's BOXBOY!
There are some very simple puzzles which require players to bring along Mirages with specific abilities, such as the Sizzle ability, or stack them on platforms to activate environmental changes required to proceed.
Features: • Platform game that combines action and puzzle elements • More than two hours of play with 3 week update • Fun and challenging gameplay • Simple controls and accurate • Per - level achievements • Department Bosses • Use checkpoint to save your progress
Advancing through a level is usually a case of a quick bit of platforming followed by several simple puzzles that are often solved by simply breaking up everything in the room so that you can construct new things that allow you to advance.
The gameplay is a mix of platforming, puzzle solving and combat designed to entertain kids and adults alike, not through its complexity but through the simple charm and fun of it all.
Your often brought to a halt by massive doors that bar your way or other such things that require you to run around pulling levers, standing on pressure plates, redirecting water flows and more, blending the actual puzzle solving with the simple but effective platforming.
The basic premise begins with taking control of a variety of characters from the Star Wars universe and navigating them through simple platforming levels, while combating foes and solving basic puzzles.
I'll never know the difference, but I can say this build of the game felt well paced: the game offers a lot of variety, with the aforementioned platforming sections including your typical vanishing platforms, the sticky - tongue pole - swinging, sliding sections, and simple puzzles, and the action segments, like the one that ended the level I played, which involved a slew of ghosts gunning for our hero on a circular platform that turned in two different directions between the center and edge.
This basically changes the game from being a simple platformer into being more of a puzzle game in which you must think and try and work out the solution based on timing and platforming combined.
Deadlight's gameplay comprises a medley of simple platforming, even simpler puzzles, and a mixture of melee and ranged combat.
Tight, satisfying platforming, simple gameplay with complex puzzles, a dark, disturbing story and a visual style that hits every note perfectly, Inside is a masterpiece that deserves to be in every game fan's collection.
Its platforming is generally simple, if occasionally frustrating due to the camera, and the puzzles that block your way can be easily overcome.
Unfortunately, players will do little more over the course of this 2D puzzle - platformer than solve puzzles and execute simple platforming segments.
These puzzles range from simple platforming sections and moving heavy objects to activate switches, to much more complex ones like moving a timed explosive through obstacles courses to destroy frail walls or using them to activate pressure plates, and more.
Puzzle elements emerge from the fast paced platforming, greatly expanding what can be done with such a simple idea.
The core gameplay mechanic is puzzle platforming, a very simple one at that, with only a couple of mechanics for variety.
It's a simple setup, and it gives way to an addicting puzzle - solving, platforming adventure, which has to be one of the most creative control schemes implemented in the gaming world in recent memory.
Outside of combat, this title has some simple puzzles and testing platforming sections.
Simple platform and puzzle games are assured to work, while more graphics - intensive choices are likely limited to devices, like the Lumia 920, with 1 GB of RAM or more.
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