Side missions were optional,
simple platforming puzzles that took longer to find than to solve, with the only reward being a nice chunk of salvage for upgrading weapons.
Not exact matches
At the start of the game, the
puzzles and
platforming you are expected to guide Trico and his ward through are
simple enough but right from those opening moments you'll notice that controlling the boy is a little off.
I and Me features
simple yet challenging
puzzle platforming gameplay so get your wits ready and let's pounce!
It is a platformer at its core but the game offers a lot more than
simple platforming and
puzzle solving moments.
It's a fun and
simple concept ripe with complex
puzzle platforming not unlike what you'd find in HAL Laboratory's BOXBOY!
There are some very
simple puzzles which require players to bring along Mirages with specific abilities, such as the Sizzle ability, or stack them on
platforms to activate environmental changes required to proceed.
Features: •
Platform game that combines action and
puzzle elements • More than two hours of play with 3 week update • Fun and challenging gameplay •
Simple controls and accurate • Per - level achievements • Department Bosses • Use checkpoint to save your progress
Advancing through a level is usually a case of a quick bit of
platforming followed by several
simple puzzles that are often solved by simply breaking up everything in the room so that you can construct new things that allow you to advance.
The gameplay is a mix of
platforming,
puzzle solving and combat designed to entertain kids and adults alike, not through its complexity but through the
simple charm and fun of it all.
Your often brought to a halt by massive doors that bar your way or other such things that require you to run around pulling levers, standing on pressure plates, redirecting water flows and more, blending the actual
puzzle solving with the
simple but effective
platforming.
The basic premise begins with taking control of a variety of characters from the Star Wars universe and navigating them through
simple platforming levels, while combating foes and solving basic
puzzles.
I'll never know the difference, but I can say this build of the game felt well paced: the game offers a lot of variety, with the aforementioned
platforming sections including your typical vanishing
platforms, the sticky - tongue pole - swinging, sliding sections, and
simple puzzles, and the action segments, like the one that ended the level I played, which involved a slew of ghosts gunning for our hero on a circular
platform that turned in two different directions between the center and edge.
This basically changes the game from being a
simple platformer into being more of a
puzzle game in which you must think and try and work out the solution based on timing and
platforming combined.
Deadlight's gameplay comprises a medley of
simple platforming, even
simpler puzzles, and a mixture of melee and ranged combat.
Tight, satisfying
platforming,
simple gameplay with complex
puzzles, a dark, disturbing story and a visual style that hits every note perfectly, Inside is a masterpiece that deserves to be in every game fan's collection.
Its
platforming is generally
simple, if occasionally frustrating due to the camera, and the
puzzles that block your way can be easily overcome.
Unfortunately, players will do little more over the course of this 2D
puzzle - platformer than solve
puzzles and execute
simple platforming segments.
These
puzzles range from
simple platforming sections and moving heavy objects to activate switches, to much more complex ones like moving a timed explosive through obstacles courses to destroy frail walls or using them to activate pressure plates, and more.
Puzzle elements emerge from the fast paced
platforming, greatly expanding what can be done with such a
simple idea.
The core gameplay mechanic is
puzzle platforming, a very
simple one at that, with only a couple of mechanics for variety.
It's a
simple setup, and it gives way to an addicting
puzzle - solving,
platforming adventure, which has to be one of the most creative control schemes implemented in the gaming world in recent memory.
Outside of combat, this title has some
simple puzzles and testing
platforming sections.
Simple platform and
puzzle games are assured to work, while more graphics - intensive choices are likely limited to devices, like the Lumia 920, with 1 GB of RAM or more.