These puzzles range from
simple platforming sections and moving heavy objects to activate switches, to much more complex ones like moving a timed explosive through obstacles courses to destroy frail walls or using them to activate pressure plates, and more.
Not exact matches
In light of a few
sections that require pixel - perfect accuracy on your part, Double Dragon IV's stiff controls add an unnecessary layer of frustration to seemingly
simple platforming.
Controls are
simple and intuitive and running around environments, climbing up obviously marked ledges, and leaping across the
platforming sections is generally a fun experience.
Controls are
simple and intuitive and running around environments, climbing up obviously marked ledges, and leaping across the
platforming sections is generally a fun experience.
Getting around the city with these two advancements feels much easier than before, but neither one makes travel so
simple that you'll miss the beautiful scenery along the way, or get to avoid some difficult
platforming sections during missions.
I'll never know the difference, but I can say this build of the game felt well paced: the game offers a lot of variety, with the aforementioned
platforming sections including your typical vanishing
platforms, the sticky - tongue pole - swinging, sliding
sections, and
simple puzzles, and the action segments, like the one that ended the level I played, which involved a slew of ghosts gunning for our hero on a circular
platform that turned in two different directions between the center and edge.
I'll not forget the tricky
platforming of the Lost World, the
simple joy of whooshing through Twinkle Park's amusements, or the thrilling — at the time — snowboarding
section of Ice Cap.
Outside of combat, this title has some
simple puzzles and testing
platforming sections.
The desktop app is pretty easy to understand, and the
platform has a friendly UI, and the setting
section is also relatively
simple.
Though a lot of technical detail like the programming and software
platforms have not been mentioned, the above sample is a
simple form of how a skills
section in a technical job would look like.