I'll never know the difference, but I can say this build of the game felt well paced: the game offers a lot of variety, with the aforementioned
platforming sections including your typical vanishing
platforms, the sticky - tongue pole - swinging, sliding sections, and
simple puzzles, and the action
segments, like the one that ended the level I played, which involved a slew of ghosts gunning for our hero on a circular
platform that turned in two different directions between the center and edge.