Sentences with phrase «simple quest of»

That conceit adds an entirely new dimension to the game's simple quest of collecting glowing cubes.

Not exact matches

At this point it is necessary to gain some clarity by problematizing what are normally taken to be simple binaries — clear and seemingly self - evident — like oppressor - oppressed and attempt to see if this almost taken - for - granted polarities are what have been responsible for the lack of progress in our quest for peace and reconciliation.
From his point of view the rejection of the nineteenth - century biographies as modernizations need in no sense involve a rejection of the quest itself, for the simple reason that an initial prejudice once detected does not justify the permanent end of a scholarly project.
It is backward looking, a kind of longing quest to rediscover tradition, to make life simple, and (for this reason) it probably shares an «elective affinity» with dogmatism, bigotry, and political conservatism of other kinds.
For part two of my quest to use up a mountain of zucchini from my garden, I considered making a simple pasta dish — saute squash with garlic and throw it on spaghetti.
However, a few weeks back when out of the blue he asked for a simple nutty baked good, I quickly embarked on a quest for a nutty cake, cookie, blondie, brownie whatever.
Of course, the perplexing quest to find life on Mars may have a simple solution: It's not there, and never was.
Some simple complexes and movements can help you continue on your strength quest without skipping a beat and minus the tons of equipment and weight needed.
Karen and Kristin began their quest to create a simple regimen addressing multiple concerns with a minimal amount of products.
A simple fishtail braid will serve you well in your quest to tame down the messy entanglement of your frizz and your waves.
Elite Singles separate itself by extensive personality tests and a quest for true love whereas the LDate.com, OnlyWomen.com and Pinkcupid.com offer simple service to dive straight into the world of online lesbian dating.
Joined by the talkative Donkey (Eddie Murphy), Shrek makes his way to Farquaad's realm of Duloc, where the Lord makes Shrek an offer: He will rid Shrek's land of the unwanted visitors if Shrek will go on a simple quest to free Princess Fiona (Cameron Diaz) from her remote, dragon - guarded castle and convince her to marry Farquaad.
Synopsis: Bilbo Baggins (Martin Freeman) lives a simple life with his fellow hobbits in the shire, until the wizard Gandalf (Ian McKellen) arrives and convinces him to join a group of dwarves on a quest to reclaim the kingdom of Erebor.
Don't worry too much about getting lost in the mechanics of the plot, however — it's a simple series of fetch quests.
The plot of Silent Hill is fairly simple and involves a desperate father's quest for his little girl.
The story is excessively simple; you play as one of two orphans guided by a veteran adventurer on your quest to become master explorers, all while seeking and returning his lost treasures.
The story's a simple quest / coming of age story, but in managing to stick to the story action it avoids the preachiness that some other Pixar films suffer from.
And yet, whilst the value of the inane antics depicted will depend on the viewer's threshold for tired toilet humour, simple sight gags and jokes about electronic methods of communication, the film's quest to garner cheap laughs eclipses any earnest effort to warm hearts or convey a suitably sentimental message about cherishing the old whilst accepting the new.
Occasionally, you'll have to use one of your Monsties» abilities to help clear pathways or something similar, but for the most part, the questing is simple and repetitive.
Some side - quests are simple fetch quests while others actually involve making choices that can impact the lives of the NPCs.
Despite it, the story feels like small potatoes in comparison to other war epics to grace the silver screen, more a personal quest to solve a mystery and redeem the family name, and along those lines, the film does work so long as you see it as a simple tale of valor.
You could try using a Lucky Voucher, but it seems like a waste since this quest is among the simplest in all of Monster Hunter: World.
The third is very close to the quests that required you to rescue people throughout the map in TPP: it's much simple though, and not powered by particular ideas in terms of story nor twists in storytelling, so don't expect too much out of it.
Without giving too much away the new Planet of the Apes settles too early into a simple quest film.
The quest of The Orion Primary School - its «Gold Star Primary Learning» approach to each child's educational journey - is to provide the very best start, whilst ensuring lessons and activities remain creative and fun, simple and «inspires the children to become very special.»
What seems like a simple quest to find a few answers will turn into a nightmare of sudden violence and bloody revenge, and a race against time to catch a ruthless and methodical killer.
In my quest to live a simpler lifestyle, a couple of years ago I decided to review how I was managing my day to day financial transactions.
Reacher is still shaken by the recent horrors of «Make Me» and now «The Midnight Line» sees him on a simple quest for justice.
At the core the system is simple: you have a variety of «cards», collected via quests and general adventuring, which can be combined to create spells.
Originally promising branching side - quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
Even the smallest, simplest side - quest feels worthwhile thanks to the superb quality of the facial animations, voice acting and writing.
On the other hand, this was frustrating as sometimes a simple death might make me lose hours of progress and annoyingly must repeat segments of a quest.
While these missions may lack the outstanding writing of the other quests there's a simple charm to just going out and killing monsters.
This isn't an open world game and many of the quests were simple «follow the path here, do this and return back here» types of missions.
Instead of following a simple sandbox style storyline with random side quests, players are deciding how they want to take over the cities and beat the game.
Nobody would have blamed the developers for taking the Ubisoft path and just chucking in a lot of basic fetch quests, but CD Projekt RED didn't do that and the result is simple glorious, while also proving that you really can make a huge world without resorting to cheap filler content.
The side quests vary radically between simple conversations between characters, to hunting for a missing animal or fulfilling specific conditions within a dungeon — kill x amount of enemy y for example.
Despite the simple combat, the heavily evident grind, the lack of a true overworld, absence of real exploration, and the extremely limited shop options (there's just one that rotates stock) and side quests, the story held on to me for several hours.
It's pretty simple, and it's mostly a relic of the ages, but for those not aware, The Legend of Zelda is a video game about a boy named Link on his quest to find all the pieces of the Triforce of Courage in order to defeat the evil Ganon and save Zelda, the princess of Hyrule.
Even though this game type may sound relatively simple it can get very challenging, especially in later quests where the game will decide to throw in a variety of increasingly hard bad guys for you to defeat.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side - quests and the simple joy of exploring to see what visual marvel is around the next corner.»
Regretfully, the title forces a bit of backtracking, sending players back through surmounted dungeons for say, a simple fetch quest.
The simple premise sets up the main quest of journeying across a world map and fighting through a series of levels to progress, similar to old - school platforming titles.
- Each adventure will vary in size, from simple 2 - 4 encounter challenges at early levels to sprawling multi-room dungeons full of side quests, hidden secrets, and even challenging boss fights.
The majority of your time will be spent doing the following things: 1) reading (made almost unbearable thanks to Namco Bandai), 2) navigating simple dungeons, 3) completing extremely tedious fetch quests in towns, and 4) searching for ways to trigger proper events.
Quests are coming to the frontier of WWO in one of two flavors: recurring simple missions from town NPCs that reward crafting materials or blueprints, and farms missions that will require «significant efforts» to complete but will also guarantee some hefty rewards like garment bags, hideout cabin tokens, gun engraving kits, and rare gun skins.
The first part of the quest is a simple «go to the marker, press the button» process, but once the third site has been visited you'll be given a new objective which will lead you to the Architect.
Whether it be trading on Bermuda Isles, running around and searching for turtles (leading to a challenge which, on the surface is very simple, though I found myself consistently making it difficult for myself) or pretty much falling into the generic RPG tropes of questing on behalf of someone else in order to gain money or XP and even a running competition which I still don't really understand the meaning of.
There are also countless side - quests, which can be as simple as finding a kid's lost soccer ball, or as original as using a specific Yo - Kai's ability to aid someone in one of their daily tasks.
The pacing is reminiscent of Panzer Dragoon Orta, where simple arcade - style gameplay rushes you through a fairly short quest (which is a good
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