That conceit adds an entirely new dimension to the game's
simple quest of collecting glowing cubes.
Not exact matches
At this point it is necessary to gain some clarity by problematizing what are normally taken to be
simple binaries — clear and seemingly self - evident — like oppressor - oppressed and attempt to see if this almost taken - for - granted polarities are what have been responsible for the lack
of progress in our
quest for peace and reconciliation.
From his point
of view the rejection
of the nineteenth - century biographies as modernizations need in no sense involve a rejection
of the
quest itself, for the
simple reason that an initial prejudice once detected does not justify the permanent end
of a scholarly project.
It is backward looking, a kind
of longing
quest to rediscover tradition, to make life
simple, and (for this reason) it probably shares an «elective affinity» with dogmatism, bigotry, and political conservatism
of other kinds.
For part two
of my
quest to use up a mountain
of zucchini from my garden, I considered making a
simple pasta dish — saute squash with garlic and throw it on spaghetti.
However, a few weeks back when out
of the blue he asked for a
simple nutty baked good, I quickly embarked on a
quest for a nutty cake, cookie, blondie, brownie whatever.
Of course, the perplexing
quest to find life on Mars may have a
simple solution: It's not there, and never was.
Some
simple complexes and movements can help you continue on your strength
quest without skipping a beat and minus the tons
of equipment and weight needed.
Karen and Kristin began their
quest to create a
simple regimen addressing multiple concerns with a minimal amount
of products.
A
simple fishtail braid will serve you well in your
quest to tame down the messy entanglement
of your frizz and your waves.
Elite Singles separate itself by extensive personality tests and a
quest for true love whereas the LDate.com, OnlyWomen.com and Pinkcupid.com offer
simple service to dive straight into the world
of online lesbian dating.
Joined by the talkative Donkey (Eddie Murphy), Shrek makes his way to Farquaad's realm
of Duloc, where the Lord makes Shrek an offer: He will rid Shrek's land
of the unwanted visitors if Shrek will go on a
simple quest to free Princess Fiona (Cameron Diaz) from her remote, dragon - guarded castle and convince her to marry Farquaad.
Synopsis: Bilbo Baggins (Martin Freeman) lives a
simple life with his fellow hobbits in the shire, until the wizard Gandalf (Ian McKellen) arrives and convinces him to join a group
of dwarves on a
quest to reclaim the kingdom
of Erebor.
Don't worry too much about getting lost in the mechanics
of the plot, however — it's a
simple series
of fetch
quests.
The plot
of Silent Hill is fairly
simple and involves a desperate father's
quest for his little girl.
The story is excessively
simple; you play as one
of two orphans guided by a veteran adventurer on your
quest to become master explorers, all while seeking and returning his lost treasures.
The story's a
simple quest / coming
of age story, but in managing to stick to the story action it avoids the preachiness that some other Pixar films suffer from.
And yet, whilst the value
of the inane antics depicted will depend on the viewer's threshold for tired toilet humour,
simple sight gags and jokes about electronic methods
of communication, the film's
quest to garner cheap laughs eclipses any earnest effort to warm hearts or convey a suitably sentimental message about cherishing the old whilst accepting the new.
Occasionally, you'll have to use one
of your Monsties» abilities to help clear pathways or something similar, but for the most part, the
questing is
simple and repetitive.
Some side -
quests are
simple fetch
quests while others actually involve making choices that can impact the lives
of the NPCs.
Despite it, the story feels like small potatoes in comparison to other war epics to grace the silver screen, more a personal
quest to solve a mystery and redeem the family name, and along those lines, the film does work so long as you see it as a
simple tale
of valor.
You could try using a Lucky Voucher, but it seems like a waste since this
quest is among the
simplest in all
of Monster Hunter: World.
The third is very close to the
quests that required you to rescue people throughout the map in TPP: it's much
simple though, and not powered by particular ideas in terms
of story nor twists in storytelling, so don't expect too much out
of it.
Without giving too much away the new Planet
of the Apes settles too early into a
simple quest film.
The
quest of The Orion Primary School - its «Gold Star Primary Learning» approach to each child's educational journey - is to provide the very best start, whilst ensuring lessons and activities remain creative and fun,
simple and «inspires the children to become very special.»
What seems like a
simple quest to find a few answers will turn into a nightmare
of sudden violence and bloody revenge, and a race against time to catch a ruthless and methodical killer.
In my
quest to live a
simpler lifestyle, a couple
of years ago I decided to review how I was managing my day to day financial transactions.
Reacher is still shaken by the recent horrors
of «Make Me» and now «The Midnight Line» sees him on a
simple quest for justice.
At the core the system is
simple: you have a variety
of «cards», collected via
quests and general adventuring, which can be combined to create spells.
Originally promising branching side -
quests, deep NPCs and a plethora
of locations to explore what we've actually gotten is a much
simpler game, albeit one that attempts to keep some
of its original vision with the inclusion
of multiple endings and a few other things.
Even the smallest,
simplest side -
quest feels worthwhile thanks to the superb quality
of the facial animations, voice acting and writing.
On the other hand, this was frustrating as sometimes a
simple death might make me lose hours
of progress and annoyingly must repeat segments
of a
quest.
While these missions may lack the outstanding writing
of the other
quests there's a
simple charm to just going out and killing monsters.
This isn't an open world game and many
of the
quests were
simple «follow the path here, do this and return back here» types
of missions.
Instead
of following a
simple sandbox style storyline with random side
quests, players are deciding how they want to take over the cities and beat the game.
Nobody would have blamed the developers for taking the Ubisoft path and just chucking in a lot
of basic fetch
quests, but CD Projekt RED didn't do that and the result is
simple glorious, while also proving that you really can make a huge world without resorting to cheap filler content.
The side
quests vary radically between
simple conversations between characters, to hunting for a missing animal or fulfilling specific conditions within a dungeon — kill x amount
of enemy y for example.
Despite the
simple combat, the heavily evident grind, the lack
of a true overworld, absence
of real exploration, and the extremely limited shop options (there's just one that rotates stock) and side
quests, the story held on to me for several hours.
It's pretty
simple, and it's mostly a relic
of the ages, but for those not aware, The Legend
of Zelda is a video game about a boy named Link on his
quest to find all the pieces
of the Triforce
of Courage in order to defeat the evil Ganon and save Zelda, the princess
of Hyrule.
Even though this game type may sound relatively
simple it can get very challenging, especially in later
quests where the game will decide to throw in a variety
of increasingly hard bad guys for you to defeat.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side -
quests and the
simple joy
of exploring to see what visual marvel is around the next corner.»
Regretfully, the title forces a bit
of backtracking, sending players back through surmounted dungeons for say, a
simple fetch
quest.
The
simple premise sets up the main
quest of journeying across a world map and fighting through a series
of levels to progress, similar to old - school platforming titles.
- Each adventure will vary in size, from
simple 2 - 4 encounter challenges at early levels to sprawling multi-room dungeons full
of side
quests, hidden secrets, and even challenging boss fights.
The majority
of your time will be spent doing the following things: 1) reading (made almost unbearable thanks to Namco Bandai), 2) navigating
simple dungeons, 3) completing extremely tedious fetch
quests in towns, and 4) searching for ways to trigger proper events.
Quests are coming to the frontier
of WWO in one
of two flavors: recurring
simple missions from town NPCs that reward crafting materials or blueprints, and farms missions that will require «significant efforts» to complete but will also guarantee some hefty rewards like garment bags, hideout cabin tokens, gun engraving kits, and rare gun skins.
The first part
of the
quest is a
simple «go to the marker, press the button» process, but once the third site has been visited you'll be given a new objective which will lead you to the Architect.
Whether it be trading on Bermuda Isles, running around and searching for turtles (leading to a challenge which, on the surface is very
simple, though I found myself consistently making it difficult for myself) or pretty much falling into the generic RPG tropes
of questing on behalf
of someone else in order to gain money or XP and even a running competition which I still don't really understand the meaning
of.
There are also countless side -
quests, which can be as
simple as finding a kid's lost soccer ball, or as original as using a specific Yo - Kai's ability to aid someone in one
of their daily tasks.
The pacing is reminiscent
of Panzer Dragoon Orta, where
simple arcade - style gameplay rushes you through a fairly short
quest (which is a good