Its apparently
simple shooting mechanics belie a quite complex system of varied weapons that gradually level up as you collect the bouncing energy jewels left behind by dead enemies.
The early bodies that you get have a pretty
simple shooting mechanic that will slightly bounce off of the walls, but as you continue your laser shots will start to bounce a lot more.
Not exact matches
There's lots of
shooting robots and bugs and so forth since many of the titles of yesteryear were based on that
simple gameplay
mechanic, but these titles are clearly from another era of gaming and never approach the kinds of content that may be included in some modern titles.
Anyone that has already played the game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of
shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a
simple mechanic, that can be used in a shocking variety of ways.
The core
shooting mechanics feel solid, and there's a sense of danger that's portrayed well by the
simple fact that sticking your head out of cover is often lethal.
Deliberately
simple, you are given four
mechanics to work with:
shoot, slash, dodge and parry.
It was
simple, straightforward and certainly not indicative of the overall progression
mechanics (or maybe it was —
Shooting options instead of dialogue options clearly marked.)
On the
simplest level of core
shooting mechanics, Destiny is nothing short of a delight.
Splatoon 2's third - person
shooting mechanics and controls may seem pretty
simple from an outsider's perspective, but dive into multiplayer without a proper understanding of the game's nuances and you're bound to sink (much to the chagrin of your fellow vandals).
This is a great
mechanic and it works really well without slowing down any of the action or causing you to stop as you figure out what to do —
shoot, flash, teleport, explode —
simple!
Anyone that has already played the game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of
shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a
simple mechanic, that can be used in a shocking variety of ways.
The game is
simple if you want it to
simple - you can play bot matches or casual matches, and you can keep your
mechanics restricted to hitting the ball around,
shooting, easy goalkeeping.
Game Pick: «Super Counterfeit Gaiden» (01010111, browser) «Created for the 7DFPS game jam Super Counterfeit Gaiden is a
simple shooting gallery offering with wonderfully pixelated graphics, a gloriously silly title and some fun and straightforward
mechanics.»
It features
simple mechanics, but it'll take some time to master
shooting and catching arrows, head stomping and strategically using power ups.
First person action kept to its most
simple mechanic;
shoot to survive.