Sentences with phrase «simple side quests»

The memories you will recall take you through various dungeons, meetings, training segments, and even completing simple side quests for NPCs.

Not exact matches

Nearly every quest, both side and main, boil down to simple fetch quests.
Some side - quests are simple fetch quests while others actually involve making choices that can impact the lives of the NPCs.
Originally promising branching side - quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
Even the smallest, simplest side - quest feels worthwhile thanks to the superb quality of the facial animations, voice acting and writing.
Instead of following a simple sandbox style storyline with random side quests, players are deciding how they want to take over the cities and beat the game.
The side quests vary radically between simple conversations between characters, to hunting for a missing animal or fulfilling specific conditions within a dungeon — kill x amount of enemy y for example.
Despite the simple combat, the heavily evident grind, the lack of a true overworld, absence of real exploration, and the extremely limited shop options (there's just one that rotates stock) and side quests, the story held on to me for several hours.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side - quests and the simple joy of exploring to see what visual marvel is around the next corner.»
In this game, the side quests are more like miniature adventures than the simple fetch quests usually found in dungeon crawlers.
Still, generic or no, the quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they do have a rather addictive quality that comes from their simple nature, and it's not until much later into the game where they begin to grind, unless you're daft enough to just to side - quests non-stop for ten - hours straight.
- Each adventure will vary in size, from simple 2 - 4 encounter challenges at early levels to sprawling multi-room dungeons full of side quests, hidden secrets, and even challenging boss fights.
Unlike Persona 4 Golden, side quests will fail to give reason for players to enjoy the Metaverse as they are simple, «go here and change this persons heart».
Note that side - quests must be relatively simple and we reserve the right to reject ideas that don't fit the game (but if that happens, you can try again).
There are also countless side - quests, which can be as simple as finding a kid's lost soccer ball, or as original as using a specific Yo - Kai's ability to aid someone in one of their daily tasks.
The side - quest was tough to complete, but my reward was a weapon capable of beating most enemies easily and making the rest of the game far simpler.
The premise was simple, but the draw was always the ability to roam freely and figure out a bunch of different side stuff that would net you some handy items that would undoubtedly become useful throughout your quest.
Well in this game you are constantly rewarded for exploring and you will stumble onto a number of side quests, NPCs, resources, and even simpler things such as emails and audio logs.
«s abundance of side - quests is fantastic, though most of them are fairly simple fetch missions or hunts.
Instead, there are NPC dialogue screens that give you some simple side - quests or basic explanations.
The developers goal was simple, to give players the «diversity» to do what they want, when they want, how they want, I believe Ubisoft have achieved this goal «Giving players options in every aspect of the game» and with over 200 missions and new side quests, the mundane duties of Altair's outing is out the window.
Side quests are rendered to simple fetch quests or clearing mobs of enemies, while its open - world suffers from extreme limitations.
Each game features 20 - 30 hours of story line, multiple side quests, good soundtracks, and simple mechanics.
A long list of side missions, challenges, and simple quests are available on each of the four planets you visit in the «Twilight of the Republic» playset, for example, along with character - based rewards that encourage replaying them with different figures.
The side quests were plentiful, but often fell to simple retrieval tasks, like taking care of a handful of bad guys for someone to earn a reward.
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