The memories you will recall take you through various dungeons, meetings, training segments, and even completing
simple side quests for NPCs.
Not exact matches
Nearly every
quest, both
side and main, boil down to
simple fetch
quests.
Some
side -
quests are
simple fetch
quests while others actually involve making choices that can impact the lives of the NPCs.
Originally promising branching
side -
quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much
simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
Even the smallest,
simplest side -
quest feels worthwhile thanks to the superb quality of the facial animations, voice acting and writing.
Instead of following a
simple sandbox style storyline with random
side quests, players are deciding how they want to take over the cities and beat the game.
The
side quests vary radically between
simple conversations between characters, to hunting for a missing animal or fulfilling specific conditions within a dungeon — kill x amount of enemy y for example.
Despite the
simple combat, the heavily evident grind, the lack of a true overworld, absence of real exploration, and the extremely limited shop options (there's just one that rotates stock) and
side quests, the story held on to me for several hours.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting
side -
quests and the
simple joy of exploring to see what visual marvel is around the next corner.»
In this game, the
side quests are more like miniature adventures than the
simple fetch
quests usually found in dungeon crawlers.
Still, generic or no, the
quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they do have a rather addictive quality that comes from their
simple nature, and it's not until much later into the game where they begin to grind, unless you're daft enough to just to
side -
quests non-stop for ten - hours straight.
- Each adventure will vary in size, from
simple 2 - 4 encounter challenges at early levels to sprawling multi-room dungeons full of
side quests, hidden secrets, and even challenging boss fights.
Unlike Persona 4 Golden,
side quests will fail to give reason for players to enjoy the Metaverse as they are
simple, «go here and change this persons heart».
Note that
side -
quests must be relatively
simple and we reserve the right to reject ideas that don't fit the game (but if that happens, you can try again).
There are also countless
side -
quests, which can be as
simple as finding a kid's lost soccer ball, or as original as using a specific Yo - Kai's ability to aid someone in one of their daily tasks.
The
side -
quest was tough to complete, but my reward was a weapon capable of beating most enemies easily and making the rest of the game far
simpler.
The premise was
simple, but the draw was always the ability to roam freely and figure out a bunch of different
side stuff that would net you some handy items that would undoubtedly become useful throughout your
quest.
Well in this game you are constantly rewarded for exploring and you will stumble onto a number of
side quests, NPCs, resources, and even
simpler things such as emails and audio logs.
«s abundance of
side -
quests is fantastic, though most of them are fairly
simple fetch missions or hunts.
Instead, there are NPC dialogue screens that give you some
simple side -
quests or basic explanations.
The developers goal was
simple, to give players the «diversity» to do what they want, when they want, how they want, I believe Ubisoft have achieved this goal «Giving players options in every aspect of the game» and with over 200 missions and new
side quests, the mundane duties of Altair's outing is out the window.
Side quests are rendered to
simple fetch
quests or clearing mobs of enemies, while its open - world suffers from extreme limitations.
Each game features 20 - 30 hours of story line, multiple
side quests, good soundtracks, and
simple mechanics.
A long list of
side missions, challenges, and
simple quests are available on each of the four planets you visit in the «Twilight of the Republic» playset, for example, along with character - based rewards that encourage replaying them with different figures.
The
side quests were plentiful, but often fell to
simple retrieval tasks, like taking care of a handful of bad guys for someone to earn a reward.