Sentences with phrase «simple the game requires»

Washington University computer science graduate Nathan Gitter has released Rainbrow, an eyebrow - controlled arcade game for iPhone X.The simple game requires players to use their eyebrows to move an emoji face up and down the screen to collect stars, worth one point each, while avoiding other emoji obstacles such as cars, basketballs, and ducks.Simply raise your eyebrows to move the emoji up, frown to move the emoji down, or make a neutral expression and the emoji stays still.

Not exact matches

And simpler games that work well on mobile usually don't require massive budgets and teams of hundreds to produce; smaller development budgets mean they don't need to sell millions of copies to turn a profit, and there's more room for creative risk.
Second, it is possible that the nonverbal cues provided by the voice and up - and - down mouth movements may have been sufficient for simple interpersonal tasks (e.g., 20 Questions Game) between partners who were not required to see each other again.
Another simple game that requires almost no effort.
Here's a simple game that works really well for babies 4 - 6 months old and requires only a baby activity gym and some ribbon (gift wrap or fabric ribbon will do).
If you are interested in playing a simple learning game that doesn't require a special game board or pieces with your preschooler, play Can You Find It?
Because the games are somewhat simple and require few materials, training teachers is fairly easy and the program is relatively low - cost for schools, she said.
And as is well understood in the iron game, simple is not synonymous with easy, so the workouts will be anything but, since power output, which requires harder work in a shorter period of time, makes the body better.
It would require better environments, as well as a more ambitious storyline and storytelling with more than simple and usual game mechanics.
The mini games in Smart As that only require simple tapping on the screen or back touch pad of the Vita were quite enjoyable.
There are a few different types of zombies that require slightly different tactics to defeat, but the beginning of the game makes the encounters too easy, and the end finds itself sometimes unfairly difficult, given the simple battle system and no option for stealth in some cases.
The Metal Slug mini-tank from SNK's popular 90's sidescrolling game of the same name is rendered into a 1/24 scale model kit which requires simple snap - fit assembly to build.
This simple turn taking board game requires a dice or spinner and counters for each player.
Unlike simple interactives, games have immediate feedback and require the player to accept rules on limited actions.
«Families that provide opportunites for children to... play simple board (games) and card games that require the players to count, add, subtract, and match are giving their children thinking challenges that develop their number sense» (Wakefield, 1997).
Using ExaGear Strategies is simple, but does require a little bit of set - up as the app itself is basically just a launcher (meaning you will need to insert your games — in a manner of speaking).
Updating an app for a new screen size (unless it's a simple issue of scaling, as with the games mentioned above) requires a significant investment in time, energy, money, and focus on the part of a company.
Timeline attempts to prove this with a simple but enjoyable family card game that requires very little learning and plays in about ten minutes.
Microsoft might see my simple, off - the - top - of - my - head solution and say to me... «Well that might work, but we would need to require our users to connect to the internet periodically so we can verify whether a user is playing a game disc they purchased or a game disc they borrowed from a friend».
With simple goals at hand it's easy to enjoy the mayhem that comes from attempting to control Octodad, but later in the game more situations are introduced where precision and speed are required, and here the game falls apart, that suspicion meter suddenly becoming a dangerous adversary.
They are «popular» with children with ADD and bad coordination who require simple rail type games on an input system that is inherently flawed to play actual / dynamic games.
There's simple statistical information such as weight and height, which while sort of interesting is hardly required to play the game, as well as a short but well written summary of who the character, their past and what their involvement in Arkham City is.
This simple idea gave rise to devious puzzles that required gamers to use something they don't often have to: their brain.
Now, the reason I chose to use the controller with F1 2011 is simple: it's a game that requires a good degree of precision from a controller.
Furthermore the simple, clear OLED screen on the receiver displays both the current charge level of the battery contained within and that of the one in your earphones, allowing for constant monitoring of how long one has before another change is required, so you can always pre-empt the swap during a quiet moment in - game.
Though this game may look simple, it requires excellent time management skills, puzzle solving capabilities and a little luck if the inmate wants to go anywhere anytime soon.
That, in a nutshell, is the game; it may seem rather simple, but mastering this game requires skill and patience.
There was no hard story line that requires my full undivided attention, no crazy hard mechanics, just a simple, fun, shooter game.
Instead of having simple platforms everywhere you can just jump to and move onto the next room from there, many of the game's environments have tricky platforming areas surrounded by deadly spikes, flames, pits, and more that require some resourcefulness to platform around and get past.
RIME doesn't do what most games do, which is bore you with lengthy tutorials and a control system that requires a tertiary qualification to understand, its simple and easy to get going.
The game does depend quite heavily on numerate play if it is to be effectively mastered — on the simplest level this is the straightforward arithmetic of numerical comparison, but on a deeper and more intuitive level it requires an appreciation of risk and probability.
It is about a good story, good puzzles and a gameplay mechanic that is simple to use, but requires attention to detail when playing the game.
Each mini-game is simple enough that it doesn't really require explanation and, by only lasting a few seconds, never really interrupt the flow of the game in any meaningful way.
A game pad is required and the controls are very simple.
Limited time and long downtime between game sessions force them to select simpler games which don't require as much focus and concentration and can be interrupted at any time.
You must use the forces of magnetism to overcome the game's challenges, which would be simple enough if not for the fact that you are going to be required to reverse polarity as well.
And some of the puzzles aren't even required to make progress but are there to keep bonus items out of reach, and the rest are simple enough for casual gamers while not being too easy for the hardcore.
Still, generic or no, the quests are all bite - sized, usually requiring no more than ten or fifteen minutes to complete, so they do have a rather addictive quality that comes from their simple nature, and it's not until much later into the game where they begin to grind, unless you're daft enough to just to side - quests non-stop for ten - hours straight.
That being said, what's different about this game when compared to other fighting games, is that even though it has simple controls and does not require the player to memorize combo commands, this game is filled with fun and exciting fighting game aspects.
I must say that they made the game somewhat easier to control and required less thought to continue playing, this is especially true for targeting the higher classed enemies with a simple press of the ZL - button.
It was logical and simple to grasp with the depth required to make the game work.
Opening your way forward (or backward as the case may be since the game requires you to backtrack on many occasions) is more often than not accomplished by completing the game's simple switch puzzles or by defeating all of the enemies in an area.
It's a dirt - simple game that can be played anywhere at any time, and requires nothing more than a single deck of specialized cards and a knowledge of the very basic rules.
A simple puzzle game might require over fifty pages, including 3D modeling and scripts, so you can imagine what goes into much more complicated games like Halo or Call of Duty.
Puzzles that should have been simple to complete required tens of retries, few of which actually felt earned by the game's challenge itself.
Tuning in particular is typically not a feature which is friendly to newcomers in this type of game but Project Cars 2 includes a * race engineer * option which makes this much simpler, letting you choose from options like «I'm not reaching my max speed fast enough» and having the required changes to fix that made.
This guide steps through all the basic steps required to get started building a simple game.
As the name suggests, Minecraft is a game requiring mining and crafting in a simple three - dimensional world, with randomly generated blocks of many different types available that you can manipulate to your liking.
It's also a game that really does require you to check every single angle before proceeding, and earlier on you'll probably make the mistake of playing the game like a simpler stealth game, but believe me, you'll soon learn that playing it this way won't get you very far.
Letters come in two flavors: simple and magical, and are the building blocks required to create the game's weaponry.
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