Not exact matches
That doesn't mean people have forgotten about it though, as Chucklefish games has taken the framework - cutesy sprites on big maps fighting in
simple - but - deep
turn -
based battles - and applied it to their own fantasy world.
On the surface, the
turn -
based battle system in Monster Hunter Stories is easy enough to understand, with its
simple rock - paper - scissors dynamic, though Monster Hunter fans looking for deeper mechanics should be satisfied.
Combat plays out in Dragon Quest-esque
battles, yielding
turn -
based strategy and
simple sprite
based attacks over flashy cinematic cutscenes and summon effects.
Long before the days of action -
based systems, or even ATB,
battles in Dragon Warrior were
turn based, but even that was extremely
simple.
The
turn based battle system is
simple, which includes the use of your range of crafted weapons and special skills acquired along the way.
The game features a
turn -
based battle system that aims to make things
simpler than the main games.
Darkest Dungeon is not just a
simple turn -
based RPG, it also deals with the effects of doing the
battles and dealing with the experience for each hero.
Combat plays out in Dragon Quest-esque
battles, yielding
turn -
based strategy and
simple sprite
based attacks over flashy cinematic cutscenes and summon effects.
I've never really been a fan of
turn -
based combat in games, but I found myself surprisingly satisfied by Costume Quest's
simple, straight - forward
battles.
Legends of Eisenwald is an original mix of RPG and strategy, with tactical
turn based battles and a
simple economic model.
You can find out more, and discover a combat system that fuses
simple, pick - up - and - play,
turn -
based battles with all - new mechanics, in these videos from the latest Nintendo Direct presentation.
It is not long before you venture into your first
battle and it's here that the game mechanics are explained in a rather easy and
simple setting which I found helpful given I am not overly a fan of
turn based combat.
The
turn based battle system is
simple, which includes the use of your range of crafted weapons and special skills acquired along the way.
Battles are
simple turn -
based RPG - style that include a card system.
In this
turn -
based strategy game, broadcasters head to
battle with a team of viewers, who can control characters and set traps by using
simple chat room commands.
Just like the original NES Final Fantasy and Dragon Quest games,
battles take place in a
simple and easy - to - understand
turn -
based system that features three characters on the front lines, and three characters in the back.
That doesn't mean people have forgotten about it though, as Chucklefish games has taken the framework - cutesy sprites on big maps fighting in
simple - but - deep
turn -
based battles - and applied it to their own fantasy world.
In Radiant Historia: Perfect Chronology, it takes a well thought out strategy to maximize your attacks because the
battle system is more than a
simple turn -
based mechanic.