Not exact matches
That's why every modern game has a
tutorial level that scaffolds the gamer's progress by setting up a series of
simple levels, each designed to teach one new skill, and each building on previous
levels.
As well as having a guide should you need him, the game does everything it can to make the starting
levels, which are technically
tutorial stages,
simple to navigate.
Basic controls for the game itself seems natural with comparison to many action shooter games and with a
simple flow of the
tutorial / first
level, gameplay mechanics are easy to pick up.
Whether it's the lackluster
tutorial, the notion that hard is the easiest mode or the fact that the last two
levels are the
simplest in the game, difficulty balancing is not a strength for Euclidean.
As soon as Rayman takes his first step, the game begins, taking players through a quick
tutorial level that acquaints them with the
simple controls.
The game introduces you to the gameplay elements in a
simple fashion with a very basic
tutorial on how to move through the
levels.
After beating all the albums, you also have a sea of user - made
levels to download, thanks to
simple level sharing and thorough editor
tutorial.
Each new gameplay mechanic is clearly explained by a
simple tutorial screen prior to the first
level in which they appear, and new features are introduced at a good rate to keep things interesting.