simple water physics, which simulate pressure, waves, water flowing from room to another and drag + buoyancy exerted on the game objects (like characters and items)
Not exact matches
«
Simple physics tells us that warmer air can hold more
water vapour.
Regardless, Funcom's creation goes the way of Jeremy McGrath and EA Sports Supercross by adding
simple controls,
watered down
physics, and those annoying invisible barriers surrounding the tracks.
It typically lasts four days and consists of about two days of classroom - style learning, covering all aspects of the
physics of diving and equipment, plus two days of hands - on learning, becoming acquainted with the scuba gear in the
water and doing
simple dives.
Simple physics dictates that with less sea ice there is magnified warming of the Arctic due to powerful albedo feedback; this in turn reduces the equator to pole temperature gradient which slows the jet stream winds causing them to become more meridional; this combined with 4 % more
water vapor in the atmosphere (compared to 3 decades ago) is leading to much more extremes in weather.
Simple physics says that warmer
water is lighter, and therefore this heat should rise to the surface.
and there's a lot of basic
physics that stem from
simple principles (e.g., precipitation is more depleted than the
water from which it evaporated, the high latitudes are more depleted than lower latitudes, etc).
If you read through the various posts, and also the responses from others (some) to those posts, it will become apparent that many (too many) of the posters here, are either trolls deliberately trying to muddy the
water, or their understanding of the English language is as dismal as their understanding of some
simple physics.
You can even read up on the
physics of
water as a greenhouse gas that also isn't difficult to show with
simple science,
Climate sensitivity to
water vapor which somehow could increase itself because CO2 goes up, that is NOT
simple physics, more like voodoo.
Radiative Transfer
Physics does not depend entirely on the
simple absorbtivity of CO2, which by the way is effectively permanent in air when added by burning fossil fuels, compared to
water which saturates and precipitates out depending on climate conditions, such as warming due the GHE, as a marginal shift in the dynamic equilibrium through feedbacks.
BH: Some of them are talking about climate sensitivity at 1.2 C, at 1.5 C. I think this is completely implausible because the basic energetics of the climate system responding to the additional greenhouse gas emissions almost from
simple physics, has to be at least 1.2 C and possibly more before you begin to take into account any of the feedbacks in the system from
water vapour in clouds and so on.
I think the reason «atmospheric scientists», I'm putting this in quotation marks because I think this refers to «climate scientists» whose basic
physics I dispute, are resisting this is really quite
simple, it includes condensation and as I've gone to some effort to explain, the
Water Cycle is missing from the energy budgets and I give the following as examples of their narrative:
Even the models used to describe how phytoplankton production is sustained were driven by relatively
simple concepts relying on mechanistic relationships between the algae,
water chemistry and
physics, and the light environment...
So, the
physics should condense to a very
simple relationship, if you put the intensive factor f * -LRB-(570-80/490) into equation 4 the fraction becomes dimensionless, where f is Fractional part of ice /
water in system, f = 1 assuming all
water is converted to ice in the ascending wall, it would place a break to maximum wind speed but also slow down the hurricane rate of formation.