Not exact matches
Although these
elements help keep things fresh, the
simplistic core
gameplay remains overwhelmingly basic.
For the unfamiliar, the BIT.TRIP series is renowned for its
simplistic yet challenging
gameplay that incorporates rhythm
elements.
Sure, it's a game fuelled by repetition of constant pressing of buttons, dodging, jumping, and landing of combos, but that's also exactly what makes it enthralling — a unique combination of classic
simplistic gameplay with a modern twist on visuals, RPG
elements, and narrative.
The
gameplay mechanics remain
simplistic from the get - go, with the only exception being that boss battles tend to offer more emphasis on shooting
elements than anything else within.
The latter, in particular, could also be accused of covering up
simplistic gameplay with unneeded role - playing
elements but the two games are very different in their approach to storytelling.
I don't want to make it sound overly
simplistic, though, because there are certain
gameplay elements that spice up the experience.
The
gameplay is occasionally mixed up by having the base
element removed entirely, leaving you to meander round a planet, gathering up weapon pods for your robot and using them to gun down the wild robots, at which point Freaking Meatbags becomes a
simplistic shooter.
The
gameplay elements even though
simplistic can get frustrating due to the camera angle and weird choice of not have a purpose to the side dodge option.
The second sequel to the early 2000's Flash game «N», the series is well known for its
simplistic style and
gameplay which strips down 2D platforming to its core
elements....