Although the series» relatively
simplistic gameplay meant previous entries could be played by most, those who'd never touched a controller in their lives could still be a bit intimidated by the learning curve.
Not exact matches
The
gameplay is somewhat
simplistic by today's standards, as are the graphics (clearly), but that doesn't make it a bad game by any
means.
Everything, and I
mean everything, about Dinocide feels positively middle of the road: flat, sparsely animated graphics,
simplistic music, rough
gameplay ideas awkwardly hammered into a very, very basic 2D platformer.
Shallow
gameplay and
simplistic design are the biggest culprits here, but to be honest there are just some games that were not
meant to be remade under any circumstance.
Even though the game is an «easier XCOM ``, it doesn't
mean its
gameplay is dumbed down or too
simplistic.
Thus far it appears that the main «gimmick» of the game, if it can be called that, is the use of very
simplistic depth during
gameplay,
meaning most of the time you'll be in the foreground but sometimes you'll be forced to hop around in the background as well.