Sentences with phrase «simply doing side quests»

Yes, even more than in the first game, you can get lost in simply doing side quests, or open - world PvE battles, or exploring for loot chests and minor locations, or participating in events.

Not exact matches

Also between some chapters you will enter different large open worlds which you can do side quests (wanted posters), protect settlers / travelers, visit the gun shop to purchase ammo and weapons, or just simply explore the beautiful landscape.
Don't get me wrong — some of these side quests are interesting, but they simply get done to death so early on.
This also proved to be a huge disincentive to engage in side quests as I would tend to ignore ones that were far away from my main objectives entirely because I simply didn't want to waste time driving over to them.
It's the design template of far too many triple A developers at the moment; a failure to realise that simply having an open world doesn't automatically make your game better, and that handing us all the side - quests is the lazy answer.
If you don't bother much with the open world and side - quests the story can be gotten through in around 6 - 8 hours, and when you arrive at the end it simply feels like there should be more.
There's even a small selection of side - quests on offer, and while the rewards for completing them aren't all that interesting they're worth doing simply because they add a little more detail to the story, as do collectible confessions found floating around the world.
Now what I liked about the previous games was that some quests took you all around the map and some had to be found off the main path of the map, hell I think I had a few friends who didn't even find some areas because they simply didn't explore / do a side - quest that would've lead them there.
The side missions were a bit of a mixed bag; whilst some would offer an enriched little narrative of their own that actually had you invested in what you were doing, others were simply fetch quests or basic assassinations with very little on offer to motivate you to complete them.
I initially took these to be similar to the randomized events in games like Guild Wars 2, but they don't seem to be random or respawn once completed, so I'm taking them to simply be side quests by another name.
Side quests have you doing Wacky Fun Video Game Things and then a story quest will require you to take on Some Painful Emotional Weight and there's simply no line between the two.
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