Sentences with phrase «simulate games up»

With this feature, the game will automatically simulate games up to a certain count.

Not exact matches

It's commonly simulated in FPS video - games where a victorious player crouches up and down over a player that he's killed.
In my teens I took up historical board war games, simulating the Battle of Waterloo, the American Civil War, and the decline of the Roman Empire.
With the Euphoria engine's ability to simulate human movement in real time, Backbreaker is able to create completely unique tackles for adrenaline charged, unique bone - crunching plays that are unlike any other football title to date. Backbreaker includes online multiplayer and split screen multiplayer modes as well. The game welcomes newcomers to the genre with its intuitive pick up and play Arcade mode control scheme, while seasoned players can go head to head in the game's more challenging Pro Mode that turns off A.I. and visual assists. In addition, the game features total team customization including a fully featured logo editor.
As a serious games and simulations developer and advocate, one of the common questions that I have come across is «Do the skills you learn in a simulated environment hold up in the real world?».
For instance, if players participating in a simulated situation related to «Loan Issuance at the Bank of XYZ» end the game by following all the rules — but still end up issuing some «bad loans»; then, the outcome should be reviewed carefully.
It may be hard for younger generations to understand how that felt for us as gamers then, because simulated reality is just a given now; but for those of us growing up in the 70's and 80's, it was basically magic.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
In the case of the Imperial Star Destroyer you need to have three commands stacked, so at the start of the game you pick up three command dials and attempt to judge where you'll be and what you'll be doing three turns in advance, simulating the vast chain of command that massive warship has.
Cities make money with each passing simulated hour, and without the ability to speed things up substantially the game moves at a glacial pace.
[Thanks to sister site IndieGames.com and its editor Tim W., we catch up with Dan Tabar, creator of wacky 2D team - based combat game which has neeto pixel graphics - and physics used to simulate every character, particle, and explosion in extreme detail.
Some how it took EA this long to finally implement this feature and while it's not revolutionary since you could always play the current years match - ups in Franchise Mode, the bid draw here is having up to date roster stats and player injuries to fully simulate that match, and in my case, give my 49ers a chance to at least win one game this season.
Oftentimes I'll see a game that looks right up my alley come out on the iTunes or Google Play store, but then have face the disappointment of atrocious touch - simulated traditional controls.
According to the official announcement on the Codemasters Blog, the endurance racing in GRID Autosport will require a different approach from the game's other (and considerably shorter) race types: a combination of simulated tyre wear and race lengths of up to 40 minutes mean players will «need [to factor in] the long game to win».
But if you make a game that's meant to simulate life — even a «whimsical and quirky version» of life — and then tell a portion of your players that they're simply not allowed to make an authentic simulation of their lives, something isn't adding up.
While my graphics card was more than up for the job of rendering the world, my old single - core processor was not up to the job of simulating it, and the game was unplayable.
Shocked... shocked they were when the violent, shoot - em - up video game Grand Theft Auto: San Andreas was found in 2005 to contain a hidden minigame that simulated sexual intercourse.
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