Not exact matches
As a serious
games and simulations developer and advocate, one
of the common questions that I have come across is «Do the skills you learn in a
simulated environment hold up in the real world?».
Not only are players unable to leave the
simulated environment, but a complete loss
of hit points in the
game or tampering with the apparatus instantly kills the player in real life.
Sometimes flying under the tongue - in - cheek banner
of «walking simulators,»
games like Shape
of the World don't actually
simulate walking, but do present relaxing and surreal
environments that beckon you to travel.
Without the use
of a physics engine a
game engine wouldn't be-able to
simulate real world
environments as accurately as they do.
The biggest, and probably the most obvious, is that an arcade type racing
game will play more freely; simulation racing and driving
games are much more structured, and literally attempt to «
simulate» real racing and driving via
game physics and variables for almost every part
of the cars and
environments.
This
game simulates real world survival, as players must satiate their basic needs
of food, shelter, and clothing in
environments that are constantly changing.