This report reviews evidence
on K - 12 classroom technology use and is organized according to media platforms: interactive whiteboards, classroom response systems (clickers), video
games,
simulations, modeling, augmented reality, virtual worlds,
mobile devices, data analysis tools, calculators, 1:1 ratio of computers to students, computer - assisted instruction (where a computer presents instruction or remediation), virtual learning, and educational television.
While most sports
simulation games that also come out for current - generation systems like the PlayStation 4 and Xbox One get downgraded for the Switch, the developers of the above - mentioned title claim the port is exactly the same one featured
on other platforms such as PC, Linux, Mac, and
mobile devices.