Developed by Milestone, the racing title features trophy support, arcade and
simulation race types, officially licensed vehicles (BMV, Audi, Jaguar), and 12 - player online multiplayer.
Not exact matches
But with nearly every vehicle catered for, all
types of players covered, all styles (from
simulation to arcade and beyond) included, where could
racing games go next?
GRID Autosport is a
racing game to its core and showcases a
type of
racing simulation that is approachable by those individuals that aren't into the large amount of tuning available in a Gran Turismo or a Forza yet would like much more of a hands - on experience than in a game like Need for Speed.
It's not the complete
simulation that you'll get from Project Cars 2, but Sport's focus on making the player a better racer through its trials, challenges, and recently added career mode is exactly the
type of training that one needs to radically and efficiently improve their ability on a
racing wheel.
This is a unique arcade -
simulation hybrid offering the best of both worlds and appealing to gamers of all
racing types.
The biggest, and probably the most obvious, is that an arcade
type racing game will play more freely;
simulation racing and driving games are much more structured, and literally attempt to «simulate» real
racing and driving via game physics and variables for almost every part of the cars and environments.
While I understand Monster Energy Supercross tries to appeal to a more
simulation - friendly audience, with more complex controls, it really gives you hell in the first
race by basically not teaching you any of the various complex mechanics, such as the two
types of brake (front and back), the weight distribution system (the only way you'll properly perform sharp turns), the clutch at the beginning of each
race, and so on.
The «Forza Motorsport» series has catered to the
types of
racing game fans who are more in tune with
simulation - styled games.