Sentences with phrase «since after the enemy»

Not exact matches

Since Christ is our Head, we should become conformed to our Head and as his members follow after him — love one another, do good, give and receive counsel, serve our neighbors, and even love our enemies.
He'll be angling for his first nomination since «Brokeback Mountain» after turning out excellent work in films like «Prisoners,» «Enemy» and «Nightcrawler» in recent years.
It's been six years since Michael Mann's last film («Public Enemies»), and more than a decade since his last good one («Collateral»), so it's not very surprising that his newest movie doesn't buck the trend, especially after Universal condemned it to a January release date.
And so, soon after going toe to toe with an old enemy in the form of Gray Fox, who has since become a cybernetic ninja after his introduction in Outer Heaven (sound familiar?)
I'll have liked if stages had alternate spawn points for some of the stronger enemies since I remember being disappointed the Cranebirds didn't appear after being beaten, nor felt as intimidating as in the first game.
Then it was time for Far Cry 4, which was a bit trickier since I attempted to come up with a challenging scenario, eventually settling on just charging into an enemy base after tossing in some bait for good measure.
Since figuring out how to defeat enemies is the focus of the game, there is not much value in continuing to play after you already know everything.
Survival Mode isn't much better since it trades the limited art and plot for grinding against wave after wave of easy enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
If I wasn't a Gundam fan, Gundam Reborn would have gotten boring fast since the main gameplay is very shallow - you're just constantly fighting through wave after wave of the same type of enemy and it can get old pretty quickly.
Perhaps the best example of enemy stupidity is how I found it was possible to shoot an enemy, and his only reaction was to look rather shocked, but since the gunfire was masked he simply carried on patrolling after a brief bit of searching.
In many ways, what I played could be considered a horde mode since we had to survive wave after wave of enemies.
They should have spread out the different enemies a little better, since after level 3 or 4 you've pretty much seen them all.
That highly invariable design plus a glaring lack of invincibility frames after being hit makes hard hitting enemies as threatening as the smallest bunch of creeps, since you are unable to tank for more than one second before enemies start pushing you around, the combined might of their meager damage killing you before you've had a chance to fire a bullet.
Their grenades are one of the most notable improvements since the last game; the ability to throw a grenade and not have to wait several more seconds before it explodes after already hitting the ground increases your accuracy, and makes them a viable option over just a «distraction» for the enemies.
They come in a variety of different shapes and size and since the game tends to throw a lot of them at the same time, the scenery can get chaotic as the players team up to kill these monsters and survive through the waves after waves of enemies.
It is a tougher enemy to beat than the Shellcreeper, since you need to hit it 2 times from underneath to flip it over (after you hit it the first time, it will become angry and start going faster, but when you hit it the second time, you will manage to flip it over).
Since you'll move very slowly with it drawn, it's best used to dish out big damage by drawing into an attack when you have a big opening, like after an enemy attack.
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