Lionel Messi and Cristiano Ronaldo have, between them, scooped up
every single World Player of the Year award since 2008.
Not exact matches
Unless you've been living totally off the grid for the past 22
years, you know Venus Williams: ranked the
world's No. 1 tennis
player on three separate occasions; winner
of 7 Grand Slam
singles titles; winner
of 14 Grand Slam doubles championships; 4 - time Olympic gold medalist... I could go on and on.
As you have said we may be on the verge
of perhaps our most significant signing in
years — a
world class
player in probably the
single most important position on the field.
This is an incredibly difficult question to answer for a variety
of reasons, most importantly because over the
years our once vaunted «beautiful» style
of play has become a shadow
of it's former self, only to be replaced by a less than stellar «plug and play» mentality where
players play out
of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current
players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid
of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did
years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out
of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes
of Bellerin and Gibbs and the spirited albeit offensively stunted play
of Monreal, but none
of these
players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio
of scored goals per clear chances was relatively low (better last
year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a
single one, minus the more confident Xhaka I watched played for the Swiss national team a couple
years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part
of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part
of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature
of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive
players can remain aggressive in the final third... on the front end, we have Ozil, a
player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out
of position far too many times since arriving and that the
players in front
of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this
player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that,
of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one
of those 3
players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one
of the most committed skill
players we've seen on this squad for some
years but that could all change soon, if it hasn't already
of course... strangely enough, even he doesn't make sense given the constructs
of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a
player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some
world - class qualities but he's lack
of mobility is an albatross around the necks
of our offence... so when you ask who would be our best starting 11, I don't have a clue because
of the 5 or 6
players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Mad max is the most fun I've had in
years on a
single player game, there's a ton
of things to do in each zone the game
world is pretty big, the graphics are good and the game runs smooth and not had a
single crash or glitch in over 50 hours play.
Because each new entry in the Call
of Duty franchise pushed the previous
year's game out, the publisher forged beyond the modern era with futuristic settings that were less accepted by the Call
of Duty community, and bigger multiplayer modes (starting with the Left 4 Dead - like Zombies Mode featured in Call
of Duty:
World At War) that ultimately overshadowed anything
players would find in the
single -
player campaign.
Set in 2026, three
years after the initial Sword Art Online event,
players take on the role
of Kirito to explore the
world of Ainground with familiar friends in the franchise's most immersive
single player mode yet.
We believe that part
of the reason Call
of Duty Modern Warfare is still selling at launch pricing a full
year after release is because
of the online component and we are very excited about our online plans for
World at War, which have been expanded to include
single player co-op play, as well as multi-
player map play.
I have bought ever
single version
of this game each
year but the other thing that kills me is that my Giants have won 3
World Series in 5
years but yet you NEVER, EVER decided to put a Giants
player on the cover even after their WS wins.
- the team has been adding weapons one by one because they want the same amount
of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning
players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8
players with similar rank points, and then they're split by weapons - the rank point gap between S +
players is bigger than ordinary
players - only about one in 1,000 active
players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10
players that reach S +, while 80 %
of the overall
player base are in A or less - about 90 %
of S + ranked
players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this
world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a
single brand - the music in Inkopolis Square changes depending on the
player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the
player moves between the shops, the game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel
of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can feel the same sense
of unity - they would be one with the
world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a
year, and Splatfests for two
years - the team will also continue to make more updates including balancing
Mad max is the most fun I've had in
years on a
single player game, there's a ton
of things to do in each zone the game
world is pretty big, the graphics are good and the game runs smooth and not had a
single crash or glitch in over 50 hours play.
@ 1:19 Star Wars Battlefront to have no
Single Player @ 5:40 Starcraft 2: Legacy
of the Void rumored release date @ 7:47 DOTA 2 Winners and prizes @ 14:34 Video Game piracy cost developers over $ 74 billion in 2014 @ 23:34 Amazon makes mistake in new Xbox One Elite controller prices @ 30:46 Hearthstone makes over $ 20 million per month @ 33:25 Blizzard hiring new Art Director for upcoming Diablo content @ 35:29 Resident Evil 2 getting a remake @ 37:31 WWE 2016 lineup thus far @ 40:56 Wildstar closed beta signups are open @ 43:15 Breath
of Fire has a new website and BoF 6 @ 56:17 Charizard and Wario figures restocked at Walmart @ 56:40 Humble Bundle Weekly @ 1:01:15 Steam portable console will be released next
year @ 1:04:01 Super Meat Boy 2 a possibility @ 1:07:14 Stasis release date and launch trailer @ 1:11:09 Fallout 4 will have no level cap and no hard finish @ 1:15:41 Tales from the Borderlands will be out August 18 @ 1:16:37 Edge
of Space exits early access this September @ 1:18:11 A new Pokemon revealed @ 1:20:48 Digital game sales generate more than $ 1 billion @ 1:23:23 Youtube's Top Ten most played game sin July @ 1:28:30 Kingdom Come: Deliverance looks great and has some
of the most realistic sword fighting ever incorporated into a game @ 1:33:48 Wynona Ryder confirms Beetlejuice 2 movie @ 1:35:57 Final Fantasy 15 to be released on the same day
world - wide @ 1:37:47 Will Smith to produce Fresh Prince reboot @ 1:39:11 NBC confirms Xena Warrior Princess reboot @ 1:43:09 Kickstarter: GRIP @ 1:48:29 Kickstarter: Tower 57 @ 1:55:21 Kickstarter: The 13th Doll ======================================================
Interactive Entertainment Genre:
Single -
Player, Third - Person Open
World I don't think I'm being controversial when I say that Mad Max: Fury Road was one
of the most impressive movies
of the last hundred
years (a.k.a. ever).