With nary an upturned Statue of Liberty, decaying zombie, or even
a single action scene to speak of, it is actually post-apocalyptic.
There's isn't
a single action scene in the entire movie.
Not exact matches
While Gens can splatter gore with the best of them — early in the film, a human body packed with C4 goes off in graphic detail — he fails to stage so much as a
single rousing
action scene, even when he has four double - fisted swordsmen facing off inside an abandoned subway car.
For all its high - spirited
action scenes, the film's most impressive sequence involves a
single water droplet, which is later echoed in an artfully choreographed battle involving cannonballs.
The fight
scenes, many that there are, become works of
action - packed art, most of them seemingly
single shots loaded with right - and - left excitement.
Maybe Tomorrowland dawdles its way to its climax because that particular set piece is such a bust: an underpopulated and anticlimactic
action scene that doesn't come close to fulfilling the promise of the movie's best moment, a mid-movie
single - take tour of the Tomorrowland that once was.
Wahlberg does a good job taking the piss out of his
action roles, as he spends all of his
scenes shirtless, much to Carell's annoyance (culminating in the obligatory PG - 13,
single use of the word «fuck»).
The Blu - ray version adds a
single featurette with director Jaume Collet - Serra focusing on the creation of the movie's many
action scenes.
But in his review, Barber does
single out the South Korean
action scenes that, in his words, feel too much like a James Bond movie: «[S] pies mutter to each other via micro-radios, metal suitcases are packed with diamonds, and the hero bumps into an old CIA associate, Everett Ross.»
It usually involves a ridiculous plot, some cheesy dialogue and a cool
action scene or two, but the real draw continues to be seeing how many former
action stars Sylvester Stallone can cram into a
single film.
Much of the
action in the celebrated miniseries «Fargo» pivots on a first episode
scene in which Gus Grimly, Colin Hanks»
single - dad deputy, pulls over Billy Bob Thornton's mysterious Malvo and then, after some major intimidation, lets him go, a decision that results in numerous people (most of...
Yup, that's right: Soldier never goes beyond the macho
action man killing off all the baddies one by one and then finally facing off against one
single opponent in a drawn - out hand - to - hand fight
scene.
Much of the story is somber, and indeed a melancholy mood clouds the
action, though there is a
single, laugh - out - loud hilarious
scene when the three recall Vietnamese bordellos surround the American base, and penis jokes abound, particularly about Sal's phallus that was so rock hard in the whorehouse that he could scarcely move the rest of his body.
Devoid of charm, mirth or inspiration, the movie is quick to distract you with the nearest weapon at hand — a frenetic
action scene, an unfunny one - liner or, worse yet, another ear - clogging rendition of a hit
single, in what the press notes have characterized as a deliberate tip of the hat to «American Graffiti.»
With over a hundred films in his C.V. (including silents), King remained one of the studio's leading directors for decades, and though he worked with superb cinematographers, his films consistently show a dramatic visual style that maximizes elements within a
single shot, plus a knack for crafting kinetic
action scenes — particularly the storming of the fortress at the end of the film.
Typical for modern films of this nature, the
action scenes are filled with shaky handheld cinematography and rapid cuts that mean there often isn't a
single well - framed shot in the whole sequence (and if there is it lasts about a nanosecond before being replaced by one that isn't).
fails to provide a
single action sequence to match either of them (despite the fact that it consists of a third act comprised almost entirely of battle
scenes).
Probably partly for that reason, his style eschews the most prevalent annoying tic of contemporary directors (let's call it the Zack Snyder effect), who've gotten in the habit of ramping frame rates up and down within
action scenes — sometimes within a
single shot — to exploit admittedly - beautiful combat - porn imagery at the expense of any sense of timing and rhythm.
In the film's
action set piece highlight (followed closely by the badass
single - take subway fight
scene with Eric Bana), we really see what Saoirse Ronan's titular protagonist is capable of.
His film may not boast a
single centrepiece
action sequence to rival, say, the D - Day landing
scene in Saving Private Ryan, or even the
single - take, five - minute tracking shot of Dunkirk beach in Atonement, but it is effectively one long unbroken set piece — surely one of the most impressive ever committed to celluloid.
It is not only the cap to a lengthy
action scene that spends 98 % of its run - time establishing just how insanely tough the Rebel objective is, but it is also basically the
single moment that the plot has been building toward since the first
scene.
The
action scenes are more exciting, the jokes are funnier, and the tear - jerking bits are more moving when someone is experiencing them with you, and yet, most «cinematic» games like Uncharted or Tomb Raider tend to feature
single - player - only campaigns.
Dialogue between characters is replaced with a sort of pantomime during each
scene, where emotion is still conveyed through each characters
actions, and not a
single word is uttered.
When Magicka was first launched as a
single - player / cooperative
action / adventure title — among other things — many gamers downright loved its humorous approach — not only to wizards and their day - to - day labours (including going on adventures)-- but also to the entire gaming
scene (e.g.: making fun of other -LSB-...]
They had to think about transparency, stretching, scaling, lip synching and blinking eyes, draw every item (some multiple times for different
scenes) and have unique animations for every
single action the player can make, whereas Kentucky Route Zero is just text, text, text...
So let's get into the
single player
action, which starts every mission off with a short cut -
scene that tells you what your main objectives and landing points are going to be for the mission.
These
scenes are often still, stripped down to a
single action in an unidentifiable space, and built around glimpses and subtle gestures.
The Button can be programmed with up to three different
actions activated with a
single click, two clicks, or a long press.When pressed, The Button has a buzz feature that provides audible feedback and confirmation of which
scene was activated via a
single buzz, a double buzz, or a long buzz.Available in red, white, and black, The Button will be available for purchase
HomeKit can also group multiple
actions into «
scenes,» for instance letting users turn down the heat and switch off connected lighting with a
single command.