Not exact matches
After the
bug fixes with a patch this sequel exceeds the original
in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the
game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and
in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every
single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece
in almost every ascpect!!!
Earning stars from the
single - player missions is the only way to upgrade your
bugs and unlock new units, but it all acts as preparation for the real meat of the
game in online multiplayer.
«Freak on a Streak» (20 points): Gain at least 15 population from a
single wave
in a Reinforcement
game «Living Loving
Bug» (30 points): Obtain a Scarab during a Reinforcement
game
I personally did not run into one
single bug or glitch
in my play through of the
game which is pretty impressive for
games this generation.
While
bugs and glitches can be obnoxious
in a
single - player
game, they can be life and death
in a
game that sells itself on multiplayer.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow:
Single target, attacks ground and air units - Cannon:
Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack
in radius around tower, attacks ground units only - Air:
Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep
in the
game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
I have no idea how so many people gave this
game a perfect score with the
game breaking
bugs (now fixed), bit of repetitiveness
in single player, and the miss or hit AI.
Throughout my time with it I never encountered a
single bug or major technical problem, making it one of the polished
games I've played
in a while.
I did experience a
bug where a
single car
in some
games would remain invisible for an entire match, and some minor lag on some servers, though overall the package is fairly polished.
2011-08-29 One
bug fixed, one more revealed 2011-08-01 About mouse aiming 2011-06-20 The platform shooter public alpha release 2011-05-25 One more
single player level 2011-05-22 First release is nearing 2011-05-10 A new game play video 2011-04-30 Level editor improvements 2011-04-20 Situation report 2011-03-23 Fighting network latency 2011-03-14 Level editor improvements and a HUD 2011-02-22 Single player level scoring 2011-02-13 Progress report and in - game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is no
single player level 2011-05-22 First release is nearing 2011-05-10 A new
game play video 2011-04-30 Level editor improvements 2011-04-20 Situation report 2011-03-23 Fighting network latency 2011-03-14 Level editor improvements and a HUD 2011-02-22
Single player level scoring 2011-02-13 Progress report and in - game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is no
Single player level scoring 2011-02-13 Progress report and
in -
game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is now free
Combat can viably be completely different
in every
single encounter, if you've got the creativity
bug like I do for this
game.
The
bug would allow people to get to Level 60
in a
single round of play, but would also end up crashing the
game at the end of the round.
Its kinda been
bugging me that we STILL don't have a
single quality picture of Aiai
in -
game.
-- The ability to customize some terrain
in select areas at your campsite — You will be able to place more than a
single rug — Customize the look of your animal friends, but not all clothing options are available to all animals — It will be easier to request help from friends for the Quarry — Easier usage of the Market Box — The campsite Garden feature will receive various changes and improvements — New fish and
bugs will be added to the
game