Considering how widespread the lootbox system has become, appearing even in
single player games like Middle Earth: Shadow
of War and Assassin's Creed: Origins (though in the
latter they can only be bought with in - game currency, not real money, and are thus an
example of lootboxes done right) and continuing to be popular across multiplayer titles like Overwatch and Rainbow 6: Siege, it's not a far - fetched assumption that Take - Two was planning something similar for Red Dead Online.
in my not so humble opinion the X assist excels at the most every
single aspect
of what makes a horror movie good whether it's a well - developed sense
of dread, incredible shock moments that make you jump at your seat, well presented themes that make you think about the movie long after it's over, well developed characters that you care about, special effects and make up that contribute not detract from the movie, etc. one
of the good
examples of the
latter point is how William Friedkin who in my opinion is one
of the 10 greatest directors
of all time used a refrigerated room for some
of the scenes.