We applied this kind of thinking to
every single facet of the game, from the core mechanic to the characters to the art style to the soundtrack to the storyline.
Not exact matches
Over the following weeks I'll be examining individual
facets of Breath
of the Wild's
game design and narrative design, situating it in the unique — and insular —
game design lineage
of the Zelda franchise, and showing how the new
game's content emerges from the effects
of a
single additional constraint: the desire to transcend Skyward Sword's functionally - isolated wilderness segments.
However, these systems can easily absorb hundreds
of hours just to explore a
single facet, and when applied to smaller
games, the meaningful interactions and creative agency are often lost.
I actually liked the first Watch Dogs, but fuck me if basically everything Ubisoft did around the
game didn't make me want to hate every
single facet of the fucking thing.