The tool is very simple and somewhat primitive, but it ended up being fairly flexible and allows
a single frame of animation to have multiple elements, so... well, suddenly it was very easy and fast to make things look however I wanted them to.
Changed the method for rendering the world from Item
Frames (1.8.x) to diamond hoe damage values (1.9.x) Added collision detection Added walking
animations New control mechanism - select hotbar slot, then right click to run action (allows
single pushes and button holding) Converted the Pokédex and other static menu items from maps to textures Results: Significantly reduced file size, elimination
of ~ 25,000 command blocks (mostly from the Pokédex), more responsive controls
In combat, your foes are represented by
single images with no
animation frames and only the most minimal
of effects to represent physical or magical strikes.