That's to say nothing of conventions focused on
a single gaming publisher, whether they're long - running events like Bethesda Softworks» QuakeCon and Blizzard Entertainment's BlizzCon or newer shows like Sony's PlayStation Experience.
Not exact matches
While this battle to engage
publishers and consumers ensues, Sony has already taken a major step towards a more profitable and competitive PlayStation business with a
single but significant commercial decision to place online multiplayer
gaming behind the PlayStation Plus subscription paywall.
The most recent victim is Visceral Games's Star Wars project, which has undergone a «pivot» mandated by
publisher EA in the past couple of weeks, raising concerns among some commentators that
single - player
gaming is dying.
Bethesda as a
publisher is also far from giving up on the idea of
single player games being at the forefront of
gaming.
Games like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that
single - player games with focus on storyline and open - world exploration still has a place in the
gaming world where
publishers are no slowly shifting «games as a service» model.